Merge branch 'network'
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This commit is contained in:
2025-01-26 21:16:57 +01:00
34 changed files with 1145 additions and 59 deletions

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package gui.menu;
import game.Player;
import imgui.ImGui;
import network.client.Client;
import network.server.Server;
import sudoku.structure.MultiDoku;
import sudoku.structure.SudokuFactory;
public class MultiPlayerView extends BaseView {
private final Client client;
private final Server server;
public MultiPlayerView(StateMachine stateMachine, Client client, Server server) {
super(stateMachine);
this.client = client;
this.server = server;
this.client.onDisconnect.connect(this::onDisconnect);
this.client.onGameStarted.connect(() -> this.stateMachine.pushState(new MultiPlayerDokuView(stateMachine, client, server)));
}
@Override
public void closeMenu() {
this.client.forceDisconnect();
super.closeMenu();
}
public void onDisconnect() {
this.stateMachine.popState();
}
public void renderGameStatus() {
if (this.server == null) {
ImGui.text("En attente de l'administrateur du serveur ...");
} else {
if (ImGui.button("Démarrer")) {
// temp
MultiDoku doku = SudokuFactory.createBasicEmptySquareSudoku(5);
this.server.startGame(doku);
}
}
}
@Override
public void render() {
ImGui.text("Joueurs :");
{
for (Player player : this.client.getGame().getPlayers().values()) {
ImGui.bulletText(player.getPseudo());
}
}
renderGameStatus();
}
}