feat: make timer stop game (Fixes #15)
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@@ -1,6 +1,6 @@
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package gui.menu;
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import game.Game;
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import game.Player;
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import gui.widget.LeaderboardRenderer;
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import gui.widget.MultiPlayerCompleteProgress;
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import gui.widget.SudokuRenderer;
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@@ -8,7 +8,10 @@ import gui.widget.TimerRenderer;
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import imgui.ImGui;
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import network.client.Client;
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import network.server.Server;
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import sudoku.solver.BacktrackingSolver;
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import sudoku.solver.Solver;
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import sudoku.structure.Cell;
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import sudoku.structure.MultiDoku;
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public class MultiPlayerDokuView extends BaseView {
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@@ -27,10 +30,19 @@ public class MultiPlayerDokuView extends BaseView {
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this.leaderboardRenderer = new LeaderboardRenderer(client.getGame(), client.getPlayer());
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this.sudokuRenderer.onCellChange.connect(this::onCellChange);
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this.client.onDisconnect.connect(this::onDisconnect);
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this.client.onGameEnd.connect(this::onGameEnd);
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this.timerRenderer = new TimerRenderer(this.client.getGame().getStartTime(), this.client.getGame().getGameDuration());
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this.completeProgress = new MultiPlayerCompleteProgress(this.client.getGame());
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}
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private void onGameEnd(Player winner) {
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MultiDoku doku = this.client.getGame().getDoku();
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doku.clearMutableCells();
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Solver solver = new BacktrackingSolver();
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solver.solve(doku);
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this.stateMachine.overrideState(new EndGameView(stateMachine, doku, winner));
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}
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private void onCellChange(Cell cell) {
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this.client.sendCellChange(cell);
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}
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