feat: make timer stop game (Fixes #15)
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Linux arm64 / Build (push) Successful in 29s
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49
app/src/main/java/gui/menu/EndGameView.java
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49
app/src/main/java/gui/menu/EndGameView.java
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package gui.menu;
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import game.Player;
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import gui.ColorGenerator;
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import gui.widget.SudokuRenderer;
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import imgui.ImGui;
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import imgui.ImVec4;
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import sudoku.structure.MultiDoku;
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public class EndGameView extends BaseView {
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private final Player winner;
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private float time = 0;
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private static final ImVec4 YELLOW = new ImVec4(1, 1, 0, 1);
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private final SudokuRenderer sudokuRenderer;
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public EndGameView(StateMachine stateMachine, MultiDoku resolved, Player winner) {
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super(stateMachine);
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this.winner = winner;
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this.sudokuRenderer = new SudokuRenderer(resolved);
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}
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private ImVec4 getPseudoColor() {
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time += ImGui.getIO().getDeltaTime();
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float factor = (float) Math.cos(time);
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var color = ColorGenerator.hslToRgb(factor * factor, 0.9f, 0.4f);
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return new ImVec4(color.r, color.g, color.b, 1.0f);
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}
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private void renderWinText() {
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String winText = " a gagné !";
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String text = winner.getPseudo() + winText;
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float textWidth = ImGui.calcTextSizeX(text);
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ImGui.setCursorPosX(ImGui.getIO().getDisplaySizeX() / 2.0f - textWidth / 2.0f);
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ImGui.textColored(getPseudoColor(), winner.getPseudo());
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ImGui.sameLine();
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ImGui.textColored(YELLOW, winText);
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}
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@Override
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public void render() {
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renderWinText();
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this.sudokuRenderer.render();
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renderReturnButton();
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}
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}
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