feat: make timer stop game (Fixes #15)
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Linux arm64 / Build (push) Successful in 29s
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49
app/src/main/java/gui/menu/EndGameView.java
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49
app/src/main/java/gui/menu/EndGameView.java
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@@ -0,0 +1,49 @@
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package gui.menu;
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import game.Player;
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import gui.ColorGenerator;
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import gui.widget.SudokuRenderer;
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import imgui.ImGui;
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import imgui.ImVec4;
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import sudoku.structure.MultiDoku;
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public class EndGameView extends BaseView {
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private final Player winner;
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private float time = 0;
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private static final ImVec4 YELLOW = new ImVec4(1, 1, 0, 1);
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private final SudokuRenderer sudokuRenderer;
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public EndGameView(StateMachine stateMachine, MultiDoku resolved, Player winner) {
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super(stateMachine);
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this.winner = winner;
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this.sudokuRenderer = new SudokuRenderer(resolved);
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}
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private ImVec4 getPseudoColor() {
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time += ImGui.getIO().getDeltaTime();
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float factor = (float) Math.cos(time);
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var color = ColorGenerator.hslToRgb(factor * factor, 0.9f, 0.4f);
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return new ImVec4(color.r, color.g, color.b, 1.0f);
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}
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private void renderWinText() {
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String winText = " a gagné !";
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String text = winner.getPseudo() + winText;
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float textWidth = ImGui.calcTextSizeX(text);
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ImGui.setCursorPosX(ImGui.getIO().getDisplaySizeX() / 2.0f - textWidth / 2.0f);
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ImGui.textColored(getPseudoColor(), winner.getPseudo());
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ImGui.sameLine();
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ImGui.textColored(YELLOW, winText);
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}
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@Override
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public void render() {
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renderWinText();
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this.sudokuRenderer.render();
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renderReturnButton();
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}
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}
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@@ -1,6 +1,6 @@
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package gui.menu;
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import game.Game;
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import game.Player;
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import gui.widget.LeaderboardRenderer;
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import gui.widget.MultiPlayerCompleteProgress;
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import gui.widget.SudokuRenderer;
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@@ -8,7 +8,10 @@ import gui.widget.TimerRenderer;
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import imgui.ImGui;
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import network.client.Client;
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import network.server.Server;
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import sudoku.solver.BacktrackingSolver;
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import sudoku.solver.Solver;
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import sudoku.structure.Cell;
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import sudoku.structure.MultiDoku;
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public class MultiPlayerDokuView extends BaseView {
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@@ -27,10 +30,19 @@ public class MultiPlayerDokuView extends BaseView {
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this.leaderboardRenderer = new LeaderboardRenderer(client.getGame(), client.getPlayer());
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this.sudokuRenderer.onCellChange.connect(this::onCellChange);
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this.client.onDisconnect.connect(this::onDisconnect);
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this.client.onGameEnd.connect(this::onGameEnd);
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this.timerRenderer = new TimerRenderer(this.client.getGame().getStartTime(), this.client.getGame().getGameDuration());
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this.completeProgress = new MultiPlayerCompleteProgress(this.client.getGame());
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}
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private void onGameEnd(Player winner) {
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MultiDoku doku = this.client.getGame().getDoku();
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doku.clearMutableCells();
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Solver solver = new BacktrackingSolver();
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solver.solve(doku);
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this.stateMachine.overrideState(new EndGameView(stateMachine, doku, winner));
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}
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private void onCellChange(Cell cell) {
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this.client.sendCellChange(cell);
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}
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@@ -27,6 +27,11 @@ public class StateMachine {
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menus.add(menu);
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}
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public void overrideState(BaseView menu) {
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menus.getLast().cleanResources();
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menus.set(menus.size() - 1, menu);
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}
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public void popState() {
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menus.getLast().cleanResources();
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menus.pop();
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@@ -19,7 +19,7 @@ public class MultiPlayerCompleteProgress {
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}
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public void render() {
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Player firstPlayer = game.getLeaderboard().get(0);
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Player firstPlayer = game.getLeaderboard().getFirst();
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ImGui.setCursorPosX(ImGui.getIO().getDisplaySizeX() / 2.0f - progressSize.x / 2.0f);
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String progressText = firstPlayer.getPseudo() + " - " + (emptyCellCount - firstPlayer.getRemainingCells()) + "/" + emptyCellCount;
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this.progressBar.render(progressText, progressSize, 1.0f - firstPlayer.getRemainingCells() / (float) emptyCellCount);
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