feat: multi synced player scores
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Linux arm64 / Build (push) Successful in 31s
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Linux arm64 / Build (push) Successful in 31s
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@@ -7,7 +7,11 @@ import java.util.Random;
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import common.Signal;
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import game.Game;
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import game.Player;
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import network.protocol.packets.ChangeCellPacket;
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import network.protocol.packets.LoginPacket;
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import sudoku.structure.Cell;
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import sudoku.structure.MultiDoku;
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import sudoku.structure.Sudoku;
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public class Client {
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private final ClientConnexion clientConnection;
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@@ -54,4 +58,16 @@ public class Client {
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stop();
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}
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public void sendCellChange(Cell cell) {
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MultiDoku doku = getGame().getDoku();
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for (int sudokuIndex = 0; sudokuIndex < doku.getNbSubGrids(); sudokuIndex++) {
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Sudoku sudoku = doku.getSubGrid(sudokuIndex);
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int cellIndex = sudoku.getCells().indexOf(cell);
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if (cellIndex != -1) {
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this.clientConnection.sendPacket(new ChangeCellPacket(sudokuIndex, cellIndex, cell.getSymbolIndex()));
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return;
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}
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}
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}
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}
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