#include "Vect.h" #include "test_assert.h" void TestVect() { Vect vect1 {{3, 2, { 1, 2, 3, 4, 5, 6, }}}; Vect vect2 {{3, 2, { 1, 0, 0, 0, 0, 1, }}}; Vect vect3 {{3, 2, { 1, 3, 3, 7, 5, 11, }}}; Vect vect4 {{3, 2, { 1, 0, 0, 0, 1, 11, }}}; test_assert(vect1 == vect3); test_assert(vect2 == vect4); test_assert(vect1 != vect2); test_assert(vect2 != vect3); test_assert(vect3 != vect4); test_assert(vect1.IsElementOf(Matrix::ColumnVector({3, 7, 11}))); test_assert(!vect1.IsElementOf(Matrix::ColumnVector({3, 7, 12}))); } void TestVectAffine() { VectAffine aff {Matrix::ColumnVector({-2, 3, 7}), Matrix::ColumnVector({5, 2, -8})}; test_assert(aff.IsElementOf(Matrix::ColumnVector({5, 2, -8}))); test_assert(aff.IsElementOf(Matrix::ColumnVector({3, 5, -1}))); test_assert(!aff.IsElementOf(Matrix::ColumnVector({1, 2, 3}))); } int main() { TestVect(); TestVectAffine(); return 0; }