11 Commits
plot ... 1.1.0

Author SHA1 Message Date
413ff4fce4 add project license
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Linux arm64 / Build (push) Failing after 40m2s
2024-05-23 17:32:01 +02:00
49e4d4b1e2 working linear system gui
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2024-05-23 17:18:22 +02:00
9b84b9bf59 maybe fix test
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Linux arm64 / Build (push) Failing after 33m25s
2024-05-23 15:17:21 +02:00
bb650e4f2d gui refactor 2024-05-23 15:16:29 +02:00
e784a7b471 reduce solver random matrix size
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2024-05-23 14:34:22 +02:00
9a5b99a79d init random
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2024-05-14 23:09:51 +02:00
ffa0ebf4cb add missing include
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2024-05-14 22:51:53 +02:00
4b3e878bc5 removed weird function
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2024-05-14 22:41:01 +02:00
47f250170e remove useless xmake require
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2024-05-14 22:39:57 +02:00
a4036ae36d add linear system test
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2024-05-14 22:39:15 +02:00
e6d0785009 show jordaned matrix
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2024-05-14 22:36:57 +02:00
7 changed files with 275 additions and 80 deletions

21
LICENSE.txt Normal file
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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2024 Simon Pribylski, Thibaut Alessi, Houssem Zammali, Julien Chataigner
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -105,12 +105,6 @@ class VectAffine {
*/
bool IsElementOf(const Matrix& a_Vector) const;
/**
* \brief Exprime l'espace vectoriel comme les solutions d'un système linéaire des coordonnées des vecteurs
* \return Une matrice représentant le système linéaire
*/
Matrix GetLinearSystem() const;
bool operator==(const VectAffine& a_VectAffine) const {
return m_Origin == a_VectAffine.GetOrigin() && m_Base == a_VectAffine.GetBase();
};

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@@ -88,11 +88,3 @@ VectAffine::VectAffine(const Vect& a_Base, const Matrix& a_Origin) :
bool VectAffine::IsElementOf(const Matrix& a_Vector) const {
return m_Base.IsElementOf(a_Vector - m_Origin);
}
Matrix VectAffine::GetLinearSystem() const {
Matrix result = m_Base.GetLinearSystem();
result.Augment(m_Origin.SubMatrix(0, 0, result.GetRawCount(), 1));
return result;
}

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@@ -1,5 +1,6 @@
#include "PivotGui.h"
#include "Gauss.h"
#include "Matrix.h"
#include "Solver.h"
#include <imgui.h>
@@ -7,6 +8,38 @@
static std::string equationsResultImage;
struct GuiMatrix {
std::vector<std::vector<int>> matrixValues;
int matrixSizeX = 4;
int matrixSizeY = 4;
};
static void ResizeGuiMatrix(bool refresh, GuiMatrix& guiMatrix) {
if (refresh) {
guiMatrix.matrixValues.resize(guiMatrix.matrixSizeY);
for (auto& row : guiMatrix.matrixValues) {
row.resize(guiMatrix.matrixSizeX, 0);
}
}
}
static void RenderMatrix(bool& refresh, GuiMatrix& guiMatrix) {
ResizeGuiMatrix(refresh, guiMatrix);
for (int y = 0; y < guiMatrix.matrixSizeY; y++) {
for (int x = 0; x < guiMatrix.matrixSizeX; x++) {
if (x > 0)
ImGui::SameLine();
ImGui::PushID((guiMatrix.matrixSizeX * 20 + guiMatrix.matrixSizeY * 50) + y * guiMatrix.matrixSizeX + x);
ImGui::PushItemWidth(60); // Adjust this value to change the cell size
if (ImGui::InputInt("", &guiMatrix.matrixValues[y][x], 0, 0, ImGuiInputTextFlags_CharsDecimal))
refresh = true;
ImGui::PopItemWidth();
ImGui::PopID();
}
}
}
static Matrix LoadMatrixFromStdVect(const std::vector<std::vector<int>>& data) {
Matrix result {data.size(), data.empty() ? 0 : data[0].size()};
for (std::size_t i = 0; i < result.GetRawCount(); i++) {
@@ -23,6 +56,19 @@ static std::string ElementToString(Matrix::Element e) {
return ss.str();
}
static std::string PrintRawMatrix(const Matrix& mat) {
if (mat.GetRawCount() == 0)
return "";
std::string result = " ( ";
for (std::size_t j = 0; j < mat.GetRawCount(); j++) {
result += ElementToString(mat.at(j, 0)) + ", ";
}
result = result.substr(0, result.size() - 2);
result += " )";
return result;
}
static std::string PrintVect(const Vect& vect) {
if (vect.GetCardinal() == 0)
return "{0}";
@@ -30,12 +76,8 @@ static std::string PrintVect(const Vect& vect) {
std::string result = "Vect( ";
for (std::size_t i = 0; i < vect.GetCardinal(); i++) {
Matrix vector = vect.GetVector(i);
result += " (";
for (std::size_t j = 0; j < vect.GetDimension(); j++) {
result += ElementToString(vector.at(j, 0)) + ", ";
}
result = result.substr(0, result.size() - 2);
result += " ), ";
result += PrintRawMatrix(vector);
result += ", ";
}
result = result.substr(0, result.size() - 2);
result += " )";
@@ -44,104 +86,161 @@ static std::string PrintVect(const Vect& vect) {
void PivotGui::Init() {}
void PivotGui::Render() {
ImGuiIO& io = ImGui::GetIO();
static void RenderLeftSystemChild(bool& refresh, GuiMatrix& system, GuiMatrix& origin) {
ImVec2 topLeftWindowSize(ImGui::GetContentRegionAvail().x * 0.5f, 0);
ImGui::BeginChild("Left Child", topLeftWindowSize, ImGuiChildFlags_Border);
ImGui::Text("Système de la forme AX=B");
ImGui::Separator();
ImGui::Text("Taille matrice A :");
if (ImGui::InputInt("##RowsMatriceInitiale", &system.matrixSizeY))
refresh = true;
system.matrixSizeY = std::max(1, system.matrixSizeY);
ImGui::SameLine();
ImGui::Text("Lignes");
if (ImGui::InputInt("##ColumnsMatriceInitiale", &system.matrixSizeX))
refresh = true;
system.matrixSizeX = std::max(1, system.matrixSizeX);
ImGui::SameLine();
ImGui::Text("Colonnes");
ImGui::NewLine();
RenderMatrix(refresh, system);
if (refresh) {
origin.matrixSizeX = 1;
origin.matrixSizeY = system.matrixSizeY;
}
ImGui::NewLine();
ImGui::Separator();
ImGui::Text("Matrice B :");
ImGui::NewLine();
RenderMatrix(refresh, origin);
ImGui::EndChild();
}
static void RenderRightSystemChild(bool& refresh, GuiMatrix& system, GuiMatrix& origin) {
ImGui::BeginChild("Right Child", {0, 0}, ImGuiChildFlags_Border);
static std::string result = "";
static std::vector<std::vector<int>> matrixValues;
static int matrixSizeX = 4;
static int matrixSizeY = 4;
static Solver solver;
if (refresh) {
VectAffine solutions =
solver.RectangularSystem(LoadMatrixFromStdVect(system.matrixValues), LoadMatrixFromStdVect(origin.matrixValues));
result = "Solutions :\n";
result += PrintVect(solutions.GetBase());
result += "\n\n+\n\n";
result += PrintRawMatrix(solutions.GetOrigin());
}
ImGui::TextWrapped("%s", result.c_str());
ImGui::EndChild();
}
static void RenderSystemTab() {
static GuiMatrix guiMatrix, originMatrix;
static bool refresh = true;
RenderLeftSystemChild(refresh, guiMatrix, originMatrix);
ImGui::SameLine();
RenderRightSystemChild(refresh, guiMatrix, originMatrix);
}
static void RenderLeftGaussChild(bool& refresh, GuiMatrix& guiMatrix) {
// divisions des fenetres
ImVec2 topLeftWindowSize(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.8f);
ImVec2 topRightWindowSize(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.8f);
ImVec2 bottomWindowSize(io.DisplaySize.x, io.DisplaySize.y * 0.2f);
ImVec2 topLeftWindowSize(ImGui::GetContentRegionAvail().x * 0.5f, 0);
// Begin fenetre top left
ImGui::SetNextWindowSize(topLeftWindowSize);
ImGui::SetNextWindowPos(ImVec2(0, 0)); // Position at the top-left corner
ImGui::Begin("Left Top Window", nullptr,
// ImGui::SetNextWindowPos(ImVec2(0, 0)); // Position at the top-left corner
ImGui::BeginChild("Left Top Window", topLeftWindowSize, ImGuiChildFlags_Border);
/*ImGui::Begin(, nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
*/
// ImGui::BeginTabBar("MainMenu");
// Get window position
ImVec2 windowPos = ImGui::GetWindowPos();
ImGui::Text("Matrice initiale:");
if (ImGui::InputInt("##RowsMatriceInitiale", &matrixSizeY))
if (ImGui::InputInt("##RowsMatriceInitiale", &guiMatrix.matrixSizeY))
refresh = true;
matrixSizeY = std::max(1, matrixSizeY);
guiMatrix.matrixSizeY = std::max(1, guiMatrix.matrixSizeY);
ImGui::SameLine();
ImGui::Text("Lignes");
if (ImGui::InputInt("##ColumnsMatriceInitiale", &matrixSizeX))
if (ImGui::InputInt("##ColumnsMatriceInitiale", &guiMatrix.matrixSizeX))
refresh = true;
matrixSizeX = std::max(1, matrixSizeX);
guiMatrix.matrixSizeX = std::max(1, guiMatrix.matrixSizeX);
ImGui::SameLine();
ImGui::Text("Colonnes");
ImGui::NewLine();
ImGui::BeginChild("MatriceInitiale", ImVec2(topLeftWindowSize.x, io.DisplaySize.y * 0.7f), false);
// ImGui::BeginChild("MatriceInitiale", ImVec2(topLeftWindowSize.x, io.DisplaySize.y * 0.7f), false);
// Resize matrixValues and initialize new elements to 0
if (refresh) {
matrixValues.resize(matrixSizeY);
for (auto& row : matrixValues) {
row.resize(matrixSizeX, 0);
}
}
RenderMatrix(refresh, guiMatrix);
for (int y = 0; y < matrixSizeY; y++) {
for (int x = 0; x < matrixSizeX; x++) {
if (x > 0)
ImGui::SameLine();
ImGui::PushID(y * matrixSizeX + x);
ImGui::PushItemWidth(30); // Adjust this value to change the cell size
if (ImGui::InputInt("", &matrixValues[y][x], 0, 0, ImGuiInputTextFlags_CharsDecimal))
refresh = true;
ImGui::PopItemWidth();
// ImGui::EndChild(); // End Matrice initiale
ImGui::NewLine();
ImGui::Text("Matrice échelonnée:");
// Convert the "result" string back to a matrix
Matrix resultMatrix = LoadMatrixFromStdVect(guiMatrix.matrixValues);
// Apply the Gauss-Jordan elimination to the matrix
Gauss::GaussJordan(resultMatrix, true, true); // Assuming you want to reduce and normalize the matrix
// Display the matrix
for (std::size_t i = 0; i < resultMatrix.GetRawCount(); i++) {
for (std::size_t j = 0; j < resultMatrix.GetColumnCount(); j++) {
ImGui::PushID(i * resultMatrix.GetColumnCount() + j);
if (ImGui::Button(ElementToString(resultMatrix.at(i, j)).c_str(), ImVec2(70, 70))) { // Adjust the size as needed
// Handle button click here if needed
}
ImGui::PopID();
if (j < resultMatrix.GetColumnCount() - 1)
ImGui::SameLine();
}
}
// Display the equationsResult strings in the GUI if they are not empty
if (!equationsResultImage.empty()) {
ImGui::TextWrapped(equationsResultImage.c_str());
ImGui::EndChild();
}
ImGui::EndChild(); // End Matrice initiale
ImGui::End(); // End fenetre top left
static void RenderRightGaussChild(bool& refresh, GuiMatrix& guiMatrix) {
static Solver solver;
// Begin fenetre top right
ImGui::SetNextWindowSize(topRightWindowSize);
ImGui::SetNextWindowPos(ImVec2(windowPos.x + topLeftWindowSize.x, 0)); // Position at the top-right corner
ImGui::Begin("Right Top Window", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
// ImGui::SetNextWindowSize(topRightWindowSize);
// ImGui::SetNextWindowPos(ImVec2(windowPos.x + topLeftWindowSize.x, 0)); // Position at the top-right corner
ImGui::BeginChild("Right Top Window", {0, 0}, ImGuiChildFlags_Border);
// ImGui::Begin("Right Top Window", nullptr,
// ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
// rajouter le code pour la partie top right
static std::string result = "";
ImGui::TextWrapped(result.c_str());
ImGui::End(); // End fenetre top right
// Begin fenetre bas
ImGui::SetNextWindowSize(bottomWindowSize);
ImGui::SetNextWindowPos(ImVec2(0, io.DisplaySize.y * 0.8f)); // Position at the bottom-left corner
ImGui::Begin("Bottom Part", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
if (refresh) {
// Calculate the kernel and image
Vect image = solver.Image(LoadMatrixFromStdVect(matrixValues));
Vect image = solver.Image(LoadMatrixFromStdVect(guiMatrix.matrixValues));
Matrix linearSystem = image.GetLinearSystem();
// Store the equationsResult strings in the global variable
@@ -154,13 +253,59 @@ void PivotGui::Render() {
equationsResultImage = equationsResultImage.substr(0, equationsResultImage.size() - 3) + " = 0\n";
}
result = std::string("Noyau: ") + "\n" + PrintVect(solver.Kernel(LoadMatrixFromStdVect(matrixValues))) + "\n" + "\n" +
"Rang: " + "\n" + std::to_string(solver.Rank(LoadMatrixFromStdVect(matrixValues))) + "\n" + "\n" + "Image: " + "\n" +
PrintVect(image);
result = "\nNoyau: \n" + PrintVect(solver.Kernel(LoadMatrixFromStdVect(guiMatrix.matrixValues))) + "\n" +
"\n" + "Rang: " + "\n" + std::to_string(solver.Rank(LoadMatrixFromStdVect(guiMatrix.matrixValues))) + "\n" + "\n" +
"Image: " + "\n" + PrintVect(image);
}
refresh = false;
ImGui::End(); // End fenetre bas
// Display the equationsResult strings in the GUI if they are not empty
if (!equationsResultImage.empty()) {
ImGui::TextWrapped("%s", equationsResultImage.c_str());
}
ImGui::TextWrapped("%s", result.c_str());
ImGui::EndChild(); // End fenetre top right
}
static void RenderGaussTab() {
static GuiMatrix guiMatrix;
static bool refresh = true;
RenderLeftGaussChild(refresh, guiMatrix);
ImGui::SameLine();
RenderRightGaussChild(refresh, guiMatrix);
}
static void RenderMainWindow() {
ImGuiIO& io = ImGui::GetIO();
ImGui::SetNextWindowSize(io.DisplaySize);
ImGui::SetNextWindowPos({0, 0});
ImGui::Begin("MainWindow", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
ImGui::BeginTabBar("MainBar");
if (ImGui::BeginTabItem("Noyau et Image")) {
RenderGaussTab();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Systèmes")) {
RenderSystemTab();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
ImGui::End();
}
void PivotGui::Render() {
RenderMainWindow();
#ifndef NDEBUG
ImGui::ShowDemoWindow(nullptr);
#endif
}
void PivotGui::Destroy() {}

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@@ -10,7 +10,7 @@
namespace fs = std::filesystem;
const static int EXECUTION_COUNT = 10000;
static constexpr int MATRIX_MAX_SIZE = 7;
static constexpr int MATRIX_MAX_SIZE = 5;
static int GetRandomSize() {
return rand() % MATRIX_MAX_SIZE + 1;

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@@ -1,6 +1,27 @@
#include "Vect.h"
#include "test_assert.h"
#include <algorithm>
const static int EXECUTION_COUNT = 100000;
static constexpr int MATRIX_MAX_SIZE = 5;
static int GetRandomSize() {
return rand() % MATRIX_MAX_SIZE + 1;
}
static int GetRandomInt() {
return GetRandomSize();
}
static Matrix GetRandomMatrix(std::size_t a_Raw, std::size_t a_Column) {
Matrix matrix {a_Raw, a_Column};
std::generate(matrix.GetLineIterator(0), matrix.GetLineIterator(a_Raw), []() { return GetRandomInt(); });
return matrix;
}
void TestVect() {
Vect vect1 {{3, 2, {
1, 2,
@@ -41,8 +62,23 @@ void TestVectAffine() {
test_assert(!aff.IsElementOf(Matrix::ColumnVector({1, 2, 3})));
}
void TestLinearSystem() {
for (std::size_t i = 0; i < EXECUTION_COUNT; i++) {
Vect vect = GetRandomMatrix(GetRandomSize(), GetRandomSize());
Matrix systeme = vect.GetLinearSystem();
for (std::size_t j = 0; j < vect.GetCardinal(); j++) {
Matrix nullMatrix {systeme.GetColumnCount(), 1};
test_assert(systeme * vect.GetVector(j) == nullMatrix);
}
}
}
int main() {
srand(time(0));
TestVect();
TestVectAffine();
TestLinearSystem();
return 0;
}

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@@ -1,12 +1,19 @@
set_project("Pivot")
set_description("Solutionneur de matrice par le pivot de Gauss")
set_license("MIT")
set_xmakever("2.8.5")
add_rules("mode.debug", "mode.release")
add_requires("libsdl 2.28.3", {configs = {sdlmain = false}})
add_requires("imgui", {configs = {sdl2_no_renderer = true, opengl3 = true}})
set_languages("c++20")
set_warnings("all")
add_includedirs("include")
-- Solver Library
target("Pivot")
set_kind("static")