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@@ -4,6 +4,8 @@
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#include "Solver.h"
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#include <imgui.h>
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static std::string equationsResultImage;
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static Matrix LoadMatrixFromStdVect(const std::vector<std::vector<int>>& data) {
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Matrix result {data.size(), data.empty() ? 0 : data[0].size()};
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for (std::size_t i = 0; i < result.GetRawCount(); i++) {
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@@ -15,6 +17,9 @@ static Matrix LoadMatrixFromStdVect(const std::vector<std::vector<int>>& data) {
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}
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static std::string PrintVect(const Vect& vect) {
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if (vect.GetCardinal() == 0)
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return "{0}";
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std::string result = "Vect( ";
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for (std::size_t i = 0; i < vect.GetCardinal(); i++) {
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Matrix vector = vect.GetVector(i);
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@@ -84,7 +89,10 @@ void PivotGui::Render() {
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}
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}
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ImGui::Text("Matrice finale:");
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// Display the equationsResult strings in the GUI if they are not empty
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if (!equationsResultImage.empty()) {
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ImGui::TextWrapped(equationsResultImage.c_str());
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}
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ImGui::EndChild(); // End Matrice initiale
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@@ -100,7 +108,7 @@ void PivotGui::Render() {
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static std::string result = "RIEN";
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ImGui::Text(result.c_str());
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ImGui::TextWrapped(result.c_str());
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ImGui::End(); // End fenetre top right
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@@ -110,22 +118,36 @@ void PivotGui::Render() {
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ImGui::Begin("Bottom Part", nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
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// rajouter des boutons clickables
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if (ImGui::Button("Calcul noyau")) {
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// Code de calcul
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Vect kernel = solver.Kernel(LoadMatrixFromStdVect(matrixValues));
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if (ImGui::Button("Calcul")) {
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result = PrintVect(kernel);
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}
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ImGui::SameLine(); // Align buttons horizontally
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if (ImGui::Button("Calcul rang")) {
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// Code de calcul
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std::size_t rank = solver.Rank(LoadMatrixFromStdVect(matrixValues));
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}
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ImGui::SameLine(); // Align buttons horizontally
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if (ImGui::Button("Calcul image")) {
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// Code de calcul
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// Calculate the kernel and image
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Vect image = solver.Image(LoadMatrixFromStdVect(matrixValues));
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Matrix linearSystem = image.GetLinearSystem();
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// Create a column matrix with as many elements as the number of columns in the linear system
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std::vector<std::string> columnMatrix(linearSystem.GetColumnCount());
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for (size_t i = 0; i < linearSystem.GetColumnCount(); ++i) {
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columnMatrix[i] = std::string(1, 'a' + static_cast<char>(i));
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}
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// Multiply the linear system matrix by the column matrix
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std::vector<std::string> resultMatrix(linearSystem.GetRawCount());
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for (size_t i = 0; i < linearSystem.GetRawCount(); ++i) {
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for (size_t j = 0; j < linearSystem.GetColumnCount(); ++j) {
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resultMatrix[i] += std::to_string(static_cast<int>(linearSystem.at(i, j))) + "*" + columnMatrix[j] + " + ";
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}
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resultMatrix[i] = resultMatrix[i].substr(0, resultMatrix[i].length() - 3) + " = 0";
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}
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// Store the equationsResult strings in the global variable
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equationsResultImage = "Equations cartesiennes de l'espace vectoriel (Image):\n";
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for (const auto& equation : resultMatrix) {
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equationsResultImage += equation + "\n";
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}
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result = std::string("Noyau: ") + "\n" + PrintVect(solver.Kernel(LoadMatrixFromStdVect(matrixValues))) + "\n" + "\n" +
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"Rang: " + "\n" + std::to_string(solver.Rank(LoadMatrixFromStdVect(matrixValues))) + "\n" + "\n" +
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"Image: " + "\n" + PrintVect(image);
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}
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ImGui::End(); // End fenetre bas
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