Use Imgui integrated opengl loader
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@@ -6,11 +6,13 @@
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#include "imgui.h"
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#include "backends/imgui_impl_glfw.h"
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#include "backends/imgui_impl_opengl3.h"
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#include <GL/glew.h>
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#include <stdio.h>
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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#include <GLES2/gl2.h>
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#endif
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#ifdef GLFW_INCLUDE_NONE
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#undef GLFW_INCLUDE_NONE
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#endif
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#include <GLFW/glfw3.h> // Will drag system OpenGL headers
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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