Files
Tower-Defense2/include/server/state/GameState.h
2025-08-09 11:23:17 +02:00

30 lines
638 B
C++

#pragma once
#include <server/ServerState.h>
#include <td/game/World.h>
#include <td/simulation/ServerSimulation.h>
namespace td {
namespace server {
class GameStateHandler;
class GameState : public ServerState {
private:
std::shared_ptr<game::World> m_World;
sim::ServerSimulation m_Simulation;
float m_Time;
public:
GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World);
~GameState() {}
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
virtual void Update(float a_Delta) override;
friend class GameStateHandler;
};
} // namespace server
} // namespace td