25 lines
548 B
C++
25 lines
548 B
C++
#pragma once
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#include <server/IServerSocket.h>
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namespace td {
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namespace server {
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class FakeSocket : public IServerSocket {
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public:
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FakeSocket() {}
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~FakeSocket() {}
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utils::Signal<PeerID, const protocol::PacketBase&> OnSendToFakePeer;
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void ConnectFakePeer(PeerID a_Peer);
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void DisconnectFakePeer(PeerID a_Peer);
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void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
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protected:
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virtual void SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) override;
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};
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} // namespace server
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} // namespace td
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