Files
Tower-Defense2/include/server/state/LobbyState.h
2025-08-06 20:10:56 +02:00

24 lines
604 B
C++

#pragma once
#include <server/IServerState.h>
namespace td {
namespace server {
// this class is temporary useless
class LobbyState : public IServerState {
private:
std::shared_ptr<game::World> m_World;
public:
LobbyState(const std::shared_ptr<game::World>& a_World) : m_World(a_World) {}
~LobbyState() {}
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
virtual void Update(float a_Delta) override;
virtual void OnPlayerJoin(PlayerID a_Id) override;
virtual void OnPlayerLeave(PlayerID a_Id) override;
};
} // namespace server
} // namespace td