Files
Tower-Defense2/src/server/IServerState.cpp
2025-08-06 13:55:22 +02:00

35 lines
1.3 KiB
C++

#include <server/IServerState.h>
#include <server/Server.h>
namespace td {
namespace server {
void IServerState::SetServer(Server* a_Server) {
assert(a_Server);
m_Server = a_Server;
m_Server->m_Socket->OnConnect.Connect(std::bind(&IServerState::OnPlayerJoin, this, std::placeholders::_1));
m_Server->m_Socket->OnDisconnect.Connect(std::bind(&IServerState::OnPlayerLeave, this, std::placeholders::_1));
m_Server->m_Socket->OnReceive.Connect(std::bind(&IServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
}
IServerState::IServerState() : m_Server(nullptr) {}
IServerState::~IServerState() {
if (!m_Server)
return;
m_Server->m_Socket->OnConnect.Disconnect(std::bind(&IServerState::OnPlayerJoin, this, std::placeholders::_1));
m_Server->m_Socket->OnDisconnect.Disconnect(std::bind(&IServerState::OnPlayerLeave, this, std::placeholders::_1));
m_Server->m_Socket->OnReceive.Disconnect(std::bind(&IServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
}
void IServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
m_Server->m_Socket->Send(a_Id, a_Packet);
}
void IServerState::SetNewState(const std::shared_ptr<IServerState>& a_NewState) {
m_Server->UpdateState(a_NewState);
}
} // namespace server
} // namespace td