Files
Tower-Defense2/include/server/state/GameState.h
2025-08-06 13:55:22 +02:00

23 lines
486 B
C++

#pragma once
#include <server/IServerState.h>
namespace td {
namespace server {
class GameState : public IServerState{
private:
/* data */
public:
GameState(/* args */) {}
~GameState() {}
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
virtual void Update(float a_Delta) override;
virtual void OnPlayerJoin(PlayerID a_Id) override;
virtual void OnPlayerLeave(PlayerID a_Id) override;
};
} // namespace server
} // namespace td