23 lines
486 B
C++
23 lines
486 B
C++
#pragma once
|
|
|
|
#include <server/IServerState.h>
|
|
|
|
namespace td {
|
|
namespace server {
|
|
|
|
class GameState : public IServerState{
|
|
private:
|
|
/* data */
|
|
public:
|
|
GameState(/* args */) {}
|
|
~GameState() {}
|
|
|
|
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
|
virtual void Update(float a_Delta) override;
|
|
virtual void OnPlayerJoin(PlayerID a_Id) override;
|
|
virtual void OnPlayerLeave(PlayerID a_Id) override;
|
|
};
|
|
|
|
} // namespace server
|
|
} // namespace td
|