Files
Tower-Defense2/include/td/simulation/ServerSimulation.h
2025-08-03 18:20:21 +02:00

23 lines
350 B
C++

#pragma once
#include <td/game/World.h>
namespace td {
namespace sim {
// TODO: OnEnd signal
class ServerSimulation {
private:
game::World& m_World;
std::uint64_t m_StepTime;
std::uint64_t m_CurrentTime;
public:
ServerSimulation(game::World& a_World, std::uint64_t a_StepTime);
void Update();
};
} // namespace sim
} // namespace td