Files
Tower-Defense2/src/server/IServerSocket.cpp
2025-08-06 12:53:33 +02:00

22 lines
518 B
C++

#include <server/IServerSocket.h>
namespace td {
namespace server {
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
m_Ids.AddConnection(a_PeerId);
OnConnect(m_Ids.GetPlayerId(a_PeerId));
}
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
OnDisconnect(m_Ids.GetPlayerId(a_PeerId));
m_Ids.RemovePeer(a_PeerId);
}
void IServerSocket::OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) {
OnReceive(m_Ids.GetPlayerId(a_PeerId), a_Packet);
}
} // namespace server
} // namespace td