42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#pragma once
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace server {
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class IServerSocket;
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class PlayerManager {
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private:
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std::map<PlayerID, PlayerInfo> m_Players;
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std::shared_ptr<IServerSocket> m_Socket;
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public:
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PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket);
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~PlayerManager();
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void RemovePlayer(PlayerID a_Player);
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PlayerInfo GetPlayer(PlayerID a_Player);
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private:
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class ConnectionHandler : public protocol::PacketHandler {
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private:
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std::map<PlayerID, PlayerInfo>& m_Players;
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IServerSocket& m_Socket;
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PlayerID m_Player;
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public:
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ConnectionHandler(std::map<PlayerID, PlayerInfo>& a_Players, IServerSocket& a_Socket, PlayerID a_Player);
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~ConnectionHandler() = default;
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virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
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static void Disconnect(std::map<PlayerID, PlayerInfo>&, IServerSocket& m_Socket, PlayerID m_Player);
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};
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};
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} // namespace server
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} // namespace td
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