Files
Tower-Defense2/include/td/render/renderer/TowerRenderer.h
2026-01-04 17:19:13 +01:00

26 lines
513 B
C++

#pragma once
#include <raylib.h>
#include <td/render/Renderer.h>
#include <td/render/shader/EntityShader.h>
#include <td/game/World.h>
namespace td {
namespace render {
class TowerRenderer : public Renderer<shader::EntityShader> {
private:
game::WorldPtr m_World;
Model m_TowerModel;
Texture2D m_TowerTexture;
public:
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~TowerRenderer();
virtual void Render(float a_Lerp) override;
};
} // namespace render
} // namespace td