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Tower-Defense2/include/td/display/DisplayState.h
2026-01-04 17:19:13 +01:00

20 lines
397 B
C++

#pragma once
#include <td/display/Display.h>
#include <td/misc/SlotGuard.h>
#include <client/ClientState.h>
namespace td {
class DisplayState : public Display::State, private utils::SlotGuard {
public:
DisplayState(Display& a_Display);
virtual ~DisplayState() {}
protected:
virtual void OnAspectRatioChange(float a_Ratio) {}
virtual void OnKeyDown(int a_Key) {}
};
} // namespace td