Files
Tower-Defense2/include/td/render/renderer/WorldRenderer.h

24 lines
503 B
C++

#pragma once
#include <td/game/World.h>
#include <td/render/Renderer.h>
#include <td/render/loader/GLLoader.h>
#include <td/render/shader/WorldShader.h>
namespace td {
namespace render {
class WorldRenderer : public Renderer<shader::WorldShader> {
private:
std::unique_ptr<GL::VertexArray> m_WorldVao;
public:
WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~WorldRenderer();
virtual void Render(float a_Lerp) override;
};
} // namespace render
} // namespace td