24 lines
492 B
C++
24 lines
492 B
C++
#pragma once
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#include <td/render/Renderer.h>
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#include <td/render/shader/EntityShader.h>
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#include <td/game/World.h>
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namespace td {
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namespace render {
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class TowerRenderer : public Renderer<shader::EntityShader> {
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private:
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game::WorldPtr m_World;
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std::unique_ptr<GL::VertexArray> m_EntityVao;
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public:
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TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
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virtual ~TowerRenderer();
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virtual void Render(float a_Lerp) override;
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};
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} // namespace render
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} // namespace td
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