Files
Tower-Defense2/src/td/display/state/MainMenuState.cpp
2025-08-15 09:47:45 +02:00

43 lines
1.0 KiB
C++

#include <td/display/state/MainMenuState.h>
#include <imgui.h>
#include <td/display/menu/MainMenu.h>
#include <td/display/state/DebugWorldState.h>
namespace td {
MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {
PushState<MainMenu>();
}
MainMenuState::~MainMenuState() {}
static int GetWindowFullScreenFlags() {
return ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBackground;
}
static void SetNextWindowFullScreen() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(viewport->WorkSize);
}
void MainMenuState::Update(float a_Delta) {
SetNextWindowFullScreen();
ImGui::Begin("MainWindow", nullptr, GetWindowFullScreenFlags());
MainMenuStateStack::Update();
ImGui::End();
}
void MainMenuState::RenderBackButton() {
if (ImGui::Button("Back"))
PopState();
}
void MainMenuState::OnKeyDown(SDL_Keycode a_Key) {
if (a_Key == SDLK_ESCAPE)
PopState();
}
} // namespace td