Files
2025-08-22 11:41:58 +02:00

24 lines
532 B
C++

#pragma once
#include <server/ServerState.h>
namespace td {
namespace server {
// this class is temporary useless
class LobbyState : public ServerState {
private:
std::shared_ptr<game::World> m_World;
public:
LobbyState(Server& a_Server);
~LobbyState() {}
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
virtual void Update(float a_Delta) override;
};
} // namespace server
} // namespace td