#include #include #include namespace td { namespace render { void TimerRenderer::Render(float a_Lerp) { ImGui::Begin("Timer"); ImGui::Text("Time : %02d:%02d", static_cast(m_State.GetElapsedTime()) / 60, static_cast(m_State.GetElapsedTime()) % 60); ImGui::End(); } TimerRenderer::TimerRenderer(const client::GameState& a_State) : m_State(a_State) {} } // namespace render } // namespace td