#pragma once #include #include namespace td { namespace render { /** * \brief This is a debug class */ class PlayerListRenderer : public BasicRenderer { private: const client::PlayerManager& m_Players; public: utils::Signal<> OnPlayerCreate; // utils::Signal<> OnRequestPOV; utils::Signal OnPlayerKick; virtual void Render(float a_Lerp) override; PlayerListRenderer(const client::PlayerManager& a_Players); ~PlayerListRenderer() {} }; } // namespace render } // namespace td