#pragma once
#include
#include |
#include
namespace td {
namespace game {
class World {
private:
std::vector m_WorldStates;
GameHistory m_GameHistory;
float m_OffsetTime;
public:
World();
void Tick(float a_Delta);
private:
std::uint16_t GetCursorPos();
};
} // namespace game
} // namespace td
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