#pragma once
#include
#include
namespace td {
namespace protocol {
struct PlayerInfo {
PlayerID m_PlayerId;
std::string m_PlayerName;
};
namespace pdata {
struct PlayerLogin {
std::string m_PlayerName;
};
struct UpdateHealth {
float m_NewHealth;
};
struct LoggingSuccess {
PlayerID m_PlayerId;
};
struct PlayerDeath {};
struct PlayerJoin {
PlayerInfo m_Player;
};
struct PlayerLeave {
PlayerID m_PlayerId;
};
struct PlayerStats {};
struct PlayerList {
std::vector m_Players;
};
struct ServerConfig {};
struct ServerTps {};
struct UpdateGameState {};
struct KeepAlive {
std::uint64_t m_KeepAliveId;
};
struct Disconnect {};
struct ChatMessage {
std::string m_Text;
};
struct PlayerPositionAndRotation {
PlayerID m_Player;
// godot::Vector3 m_Position;
// godot::Vector3 m_Rotation;
// godot::Vector3 m_Velocity;
};
struct PlayerShoot {
PlayerID m_Sender;
// godot::Vector3 m_Position;
// godot::Vector3 m_Rotation;
// godot::Vector3 m_Velocity;
};
} // namespace pdata
} // namespace protocol
} // namespace td
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