#include #include #include namespace td { namespace render { void PlayerListRenderer::Render(float a_Lerp) { ImGui::Begin("Players"); for (const auto& [id, player] : m_Players) { ImGui::Text("[%i] %s", id, player.m_PlayerName.c_str()); } ImGui::End(); } PlayerListRenderer::PlayerListRenderer(const client::PlayerManager& a_Players) : m_Players(a_Players) {} } // namespace render } // namespace td