#include
namespace td {
namespace sim {
CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {}
void CommandApply::Handle(const protocol::cdata::SpawnTroop& a_SpawnTroop) {
auto zombie = std::make_shared(0, *a_SpawnTroop.m_Level, a_SpawnTroop.m_Sender);
zombie->GetPosition() = a_SpawnTroop.m_Position;
m_Snapshot.m_Mobs.push_back(zombie);
}
} // namespace sim
} // namespace td
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