#include #include #include namespace td { namespace server { void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) { } void LobbyState::Update(float a_Delta) { SetNewState(std::make_shared()); } void LobbyState::OnPlayerJoin(PlayerID a_Id) { } void LobbyState::OnPlayerLeave(PlayerID a_Id) { std::cout << "Lobby leave !" << std::endl; } } // namespace server } // namespace td