#include #include namespace td { namespace client { Client::Client(const std::shared_ptr& a_Socket, const std::string& a_PlayerName) : m_Socket(a_Socket), m_Players(a_Socket) { ChangeState(a_PlayerName); } void Client::SendPacket(const protocol::PacketBase& a_Packet) { m_Socket->Send(a_Packet); } } // namespace client } // namespace td