#include
namespace td {
DisplayState::DisplayState(Display& a_Display) : Display::State(a_Display) {
Connect(m_StateMachine.OnKeyDown, std::bind(&DisplayState::OnKeyDown, this, std::placeholders::_1));
Connect(m_StateMachine.OnAspectRatioChange, std::bind(&DisplayState::OnAspectRatioChange, this, std::placeholders::_1));
}
} // namespace td
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