#include namespace td { DisplayState::DisplayState(Display& a_Display) : Display::State(a_Display) { Connect(m_StateMachine.OnKeyDown, std::bind(&DisplayState::OnKeyDown, this, std::placeholders::_1)); Connect(m_StateMachine.OnAspectRatioChange, std::bind(&DisplayState::OnAspectRatioChange, this, std::placeholders::_1)); } } // namespace td