#pragma once
#include
#include
namespace td {
namespace render {
/**
* \brief This is a debug class
*/
class PlayerListRenderer : public BasicRenderer {
private:
const client::PlayerManager& m_Players;
public:
utils::Signal<> OnPlayerCreate;
// utils::Signal<> OnRequestPOV;
utils::Signal OnPlayerKick;
virtual void Render(float a_Lerp) override;
PlayerListRenderer(const client::PlayerManager& a_Players);
~PlayerListRenderer() {}
};
} // namespace render
} // namespace td
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