#pragma once
#include
#include |
#include |
#include
namespace td {
namespace render {
class EntityRenderer : public Renderer {
private:
game::WorldPtr m_World;
raylib::Model m_ZombieModel;
Texture2D m_ZombieTexture;
public:
EntityRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~EntityRenderer();
virtual void Render(float a_Lerp) override;
};
} // namespace render
} // namespace td
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