Compare commits
1 Commits
imguizmo
...
hotkeymenu
| Author | SHA1 | Date | |
|---|---|---|---|
|
a5d7cc20ed
|
21
include/td/render/renderer/HotkeysRenderer.h
Normal file
21
include/td/render/renderer/HotkeysRenderer.h
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <td/render/Renderer.h>
|
||||||
|
#include <client/PlayerManager.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief This is a debug class
|
||||||
|
*/
|
||||||
|
class HotkeysRenderer : public BasicRenderer {
|
||||||
|
public:
|
||||||
|
virtual void Render(float a_Lerp) override;
|
||||||
|
|
||||||
|
HotkeysRenderer();
|
||||||
|
~HotkeysRenderer() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
357
include/td/render/renderer/ImHotkey.h
Normal file
357
include/td/render/renderer/ImHotkey.h
Normal file
@@ -0,0 +1,357 @@
|
|||||||
|
// ImHotKey v1.0
|
||||||
|
// https://github.com/CedricGuillemet/ImHotKey
|
||||||
|
//
|
||||||
|
// The MIT License(MIT)
|
||||||
|
//
|
||||||
|
// Copyright(c) 2019 Cedric Guillemet
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files(the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions :
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in all
|
||||||
|
// copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
// SOFTWARE.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define SDL_h_
|
||||||
|
|
||||||
|
/*
|
||||||
|
How to use it?
|
||||||
|
|
||||||
|
// Get some hotkeys composed of:
|
||||||
|
// - hotkey name
|
||||||
|
// - hotkey comment/lib
|
||||||
|
// - hotkey scancodes. Computed by the editor. Store that value in your app.
|
||||||
|
|
||||||
|
static std::vector<ImHotKey::HotKey> hotkeys = { { "Layout", "Reorder nodes in a simpler layout", 0xFFFF261D}
|
||||||
|
,{"Save", "Save the current graph", 0xFFFF1F1D}
|
||||||
|
,{"Load", "Load an existing graph file", 0xFFFF181D}
|
||||||
|
,{"Play/Stop", "Play or stop the animation from the current graph", 0xFFFFFF3F}
|
||||||
|
,{"SetKey", "Make a new animation key with the current parameters values at the current time", 0xFFFFFF1F}
|
||||||
|
};
|
||||||
|
|
||||||
|
// The editor is a modal window. bring it with something like that
|
||||||
|
if (ImGui::Button("Edit Hotkeys"))
|
||||||
|
{
|
||||||
|
ImGui::OpenPopup("HotKeys Editor");
|
||||||
|
}
|
||||||
|
ImHotKey::Edit(hotkeys.data(), hotkeys.size(), "HotKeys Editor");
|
||||||
|
|
||||||
|
// ImHotKey also provides a way to retrieve HotKey
|
||||||
|
int hotkey = ImHotKey::GetHotKey(hotkeys.data(), hotkeys.size());
|
||||||
|
if (hotkey != -1)
|
||||||
|
{
|
||||||
|
// handle the hotkey index!
|
||||||
|
}
|
||||||
|
|
||||||
|
Awesome, you are done!
|
||||||
|
To help you integrate in your app, you can get a text (like "Ctrl + O") to integrate in your menu
|
||||||
|
static void GetHotKeyLib(unsigned int functionKeys, char* buffer, size_t bufferSize);
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_internal.h"
|
||||||
|
|
||||||
|
namespace ImHotKey
|
||||||
|
{
|
||||||
|
struct HotKey
|
||||||
|
{
|
||||||
|
const char *functionName;
|
||||||
|
const char *functionLib;
|
||||||
|
unsigned int functionKeys;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Key
|
||||||
|
{
|
||||||
|
const char* lib = nullptr;
|
||||||
|
unsigned int order;
|
||||||
|
unsigned int scanCodePage1 = 0; // win32 scancode
|
||||||
|
unsigned int scanCodePage7 = 0; // HID (SDL,...)
|
||||||
|
float offset = 0;
|
||||||
|
float width = 40;
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Key Keys[6][18] = {
|
||||||
|
{ {"Esc", 4, 0x1, 0x29, 18}, {"F1", 5, 0x3B, 0x3A, 18}, {"F2", 6, 0x3C, 0x3B}, {"F3", 7, 0x3D, 0x3C}, {"F4", 8, 0x3E, 0x3D}, {"F5", 9, 0x3F, 0x3E, 24}, {"F6", 10, 0x40, 0x3F}, {"F7", 11, 0x41, 0x40}, {"F8", 12, 0x42, 0x41}, {"F9", 13, 0x43, 0x42, 24}, {"F10", 14, 0x44, 0x43}, {"F11", 15, 0x57, 0x44}, {"F12", 16, 0x58, 0x45}, {"PrSn", 17, 0x37, 0x46, 24}, {"ScLk", 18, 0x46}, {"Brk", 19, 126, 0x47} },
|
||||||
|
{ {"~", 20, 0x29, 0x35}, {"1", 21, 0x2, 0x1E}, {"2", 22, 0x3, 0x1F}, {"3", 23, 0x4, 0x20}, {"4", 24, 0x5, 0x21}, {"5", 25, 0x6, 0x22}, {"6", 26, 0x7, 0x23}, {"7", 27, 0x8, 0x24}, {"8", 28, 0x9, 0x25}, {"9", 29, 0xA, 0x26}, {"0", 30, 0xB, 0x27}, {"-", 31, 0xC, 0x2D}, {"+", 32, 0xD, 0x2E},{"Backspace", 33, 0xE, 0x2A, 0, 80}, {"Ins", 34, 0x52, 0x49, 24}, {"Hom", 35, 0x47, 0x4A}, {"PgU", 36, 0x49, 0x4B} },
|
||||||
|
{ {"Tab", 3, 0xF, 0x2B, 0, 60}, {"Q", 37, 0x10, 0x14}, {"W", 38, 0x11, 0x1A}, {"E", 39, 0x12, 0x08}, {"R", 40, 0x13, 0x15}, {"T", 41, 0x14, 0x17}, {"Y", 42, 0x15, 0x1C}, {"U", 43, 0x16, 0x18}, {"I", 44, 0x17, 0x0C}, {"O", 45, 0x18, 0x12}, {"P", 46, 0x19, 0x13}, {"[", 47, 0x1A, 0x2F}, {"]", 48, 0x1B, 0x30}, {"|", 49, 0x2B, 0x31, 0, 60}, {"Del", 50, 0x53, 0x4C, 24}, {"End", 51, 0x4F, 0x4D}, {"PgD", 52, 0x51, 0x4E} },
|
||||||
|
{ {"Caps Lock", 53, 0x3A, 0x39, 0, 80}, {"A", 54, 0x1E, 0x04}, {"S", 55, 0x1F, 0x16}, {"D", 56, 0x20, 0x07}, {"F", 57, 0x21, 0x09}, {"G", 58, 0x22, 0x0A}, {"H", 59, 0x23, 0x0B}, {"J", 60, 0x24, 0x0D}, {"K", 61, 0x25, 0x0E}, {"L", 62, 0x26, 0x0F}, {";", 63, 0x27, 0x33}, {"'", 64, 0x28, 0x34}, {"Ret", 65, 0x1C, 0X28, 0, 84} },
|
||||||
|
{ {"Shift", 2, 0x2A, 0xE1, 0, 104}, {"Z", 66, 0x2C, 0x1D}, {"X", 67, 0x2D, 0x1B}, {"C", 68, 0x2E, 0x06}, {"V", 69, 0x2F, 0x19}, {"B", 70, 0x30, 0x05}, {"N", 71, 0x31, 0x11}, {"M", 72, 0x32, 0x10}, {",", 73, 0x33, 0x36}, {".", 74, 0x34, 0x37}, {"/", 75, 0x35, 0x38}, {"Shift", 2, 0x2A, 0xE5, 0, 104}, {"Up", 76, 0x48, 0x52, 68} },
|
||||||
|
{ {"Ctrl", 0, 0x1D, 0xE0, 0, 60}, {"Alt", 1, 0x38, 0xE2, 68, 60}, {"Space", 77, 0x39, 0X2c, 0, 260}, {"Alt", 1, 0x38, 0xE6, 0, 60}, {"Ctrl", 0, 0x1D, 0xE4, 68, 60}, {"Left", 78, 0x4B, 0x50, 24}, {"Down", 79, 0x50, 0x51}, {"Right", 80, 0x4D, 0x52} }
|
||||||
|
};
|
||||||
|
|
||||||
|
static const Key& GetKeyForScanCode(unsigned int scancode)
|
||||||
|
{
|
||||||
|
for (unsigned int y = 0; y < 6; y++)
|
||||||
|
{
|
||||||
|
int x = 0;
|
||||||
|
while (Keys[y][x].lib)
|
||||||
|
{
|
||||||
|
#ifdef SDL_h_
|
||||||
|
if (Keys[y][x].scanCodePage7 == scancode)
|
||||||
|
#elif WIN32
|
||||||
|
if (Keys[y][x].scanCodePage1 == scancode)
|
||||||
|
#else
|
||||||
|
#error
|
||||||
|
#endif
|
||||||
|
return Keys[y][x];
|
||||||
|
x++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Keys[0][0];
|
||||||
|
}
|
||||||
|
|
||||||
|
static unsigned int GetOrderedScanCodes(unsigned char scanCodes[4], unsigned char order[4])
|
||||||
|
{
|
||||||
|
for (int pass = 0; pass < 2; pass++)
|
||||||
|
{
|
||||||
|
for (int o = 0; o < 3; o++)
|
||||||
|
{
|
||||||
|
if (order[o] > order[o + 1])
|
||||||
|
{
|
||||||
|
ImSwap(order[o], order[o + 1]); ImSwap(scanCodes[o], scanCodes[o + 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return (scanCodes[3] << 24) + (scanCodes[2] << 16) + (scanCodes[1] << 8) + scanCodes[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
static void HotKeySPrintf(char* buffer, size_t bufferSize, const char* fmt, ...)
|
||||||
|
{
|
||||||
|
va_list args;
|
||||||
|
va_start(args, fmt);
|
||||||
|
ImFormatStringV(buffer, bufferSize, fmt, args);
|
||||||
|
va_end(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GetHotKeyLib(unsigned int functionKeys, char* buffer, size_t bufferSize, const char *functionLib = nullptr)
|
||||||
|
{
|
||||||
|
static const char* str[4] = { "%s", "%s + %s", "%s + %s +%s", "%s + %s + %s + %s" };
|
||||||
|
static const char* strLib[4] = { "%s (%s)", "%s (%s + %s)", "%s (%s + %s +%s)", "%s (%s + %s + %s + %s)" };
|
||||||
|
static const char* lib[4];
|
||||||
|
int scanCodeCount = 0;
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
unsigned char scanCode = (unsigned char)(functionKeys >> i * 8);
|
||||||
|
if (scanCode == 0xFF)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
lib[scanCodeCount] = GetKeyForScanCode(scanCode).lib;
|
||||||
|
scanCodeCount++;
|
||||||
|
}
|
||||||
|
if (!scanCodeCount)
|
||||||
|
{
|
||||||
|
buffer[0] = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (functionLib)
|
||||||
|
{
|
||||||
|
const char* fmt = strLib[scanCodeCount - 1];
|
||||||
|
HotKeySPrintf(buffer, bufferSize, fmt, functionLib, lib[0], lib[1], lib[2], lib[3]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const char* fmt = str[scanCodeCount - 1];
|
||||||
|
HotKeySPrintf(buffer, bufferSize, fmt, lib[0], lib[1], lib[2], lib[3]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Edit(HotKey *hotkey, size_t hotkeyCount, const char *popupModal)
|
||||||
|
{
|
||||||
|
static int editingHotkey = -1;
|
||||||
|
if (!hotkeyCount)
|
||||||
|
return;
|
||||||
|
static bool keyDown[512] = {};
|
||||||
|
|
||||||
|
ImGui::SetNextWindowSize(ImVec2(1060, 400));
|
||||||
|
if (!ImGui::BeginPopupModal(popupModal, NULL, ImGuiWindowFlags_NoResize))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui::BeginChildFrame(127, ImVec2(220, -1));
|
||||||
|
for(size_t i = 0;i< hotkeyCount;i++)
|
||||||
|
{
|
||||||
|
char hotKeyLib[128];
|
||||||
|
GetHotKeyLib(hotkey[i].functionKeys, hotKeyLib, sizeof(hotKeyLib), hotkey[i].functionName);
|
||||||
|
if (ImGui::Selectable(hotKeyLib, editingHotkey == int(i)) || editingHotkey == -1)
|
||||||
|
{
|
||||||
|
editingHotkey = int(i);
|
||||||
|
memset(keyDown, 0, sizeof(keyDown));
|
||||||
|
for (int j = 0; j < 4; j++)
|
||||||
|
{
|
||||||
|
int scan = (hotkey[editingHotkey].functionKeys >> (8 * j)) & 0xFF;
|
||||||
|
if (scan != 0xFF)
|
||||||
|
{
|
||||||
|
keyDown[scan] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndChildFrame();
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
|
||||||
|
for (int i = ImGuiKey_NamedKey_BEGIN; i < ImGuiKey_NamedKey_END; i++)
|
||||||
|
{
|
||||||
|
if (ImGui::IsKeyPressed(ImGuiKey(i), false))
|
||||||
|
{
|
||||||
|
int imKey;
|
||||||
|
#ifdef SDL_h_
|
||||||
|
imKey = i;
|
||||||
|
#elif WIN32
|
||||||
|
imKey = MapVirtualKeyA(i, MAPVK_VK_TO_VSC);
|
||||||
|
#else
|
||||||
|
imKey = i;
|
||||||
|
#endif
|
||||||
|
keyDown[imKey - ImGuiKey_NamedKey_BEGIN] = !keyDown[imKey - ImGuiKey_NamedKey_BEGIN];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (unsigned int y = 0; y < 6; y++)
|
||||||
|
{
|
||||||
|
int x = 0;
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
while (Keys[y][x].lib)
|
||||||
|
{
|
||||||
|
const Key& key = Keys[y][x];
|
||||||
|
const float ofs = key.offset + (x?4.f:0.f);
|
||||||
|
|
||||||
|
const float width = key.width;
|
||||||
|
if (x)
|
||||||
|
{
|
||||||
|
ImGui::SameLine(0.f, ofs);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (ofs >= 1.f)
|
||||||
|
{
|
||||||
|
ImGui::Indent(ofs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#ifdef SDL_h_
|
||||||
|
bool& butSwtch = keyDown[key.scanCodePage7];
|
||||||
|
#elif WIN32
|
||||||
|
bool& butSwtch = keyDown[key.scanCodePage1];
|
||||||
|
#else
|
||||||
|
#error
|
||||||
|
#endif
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Button, butSwtch ? 0xFF1040FF : 0x80000000);
|
||||||
|
if (ImGui::Button(Keys[y][x].lib, ImVec2(width, 40)))
|
||||||
|
{
|
||||||
|
butSwtch = !butSwtch;
|
||||||
|
}
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
x++;
|
||||||
|
}
|
||||||
|
ImGui::EndGroup();
|
||||||
|
}
|
||||||
|
ImGui::InvisibleButton("space", ImVec2(10, 55));
|
||||||
|
ImGui::BeginChildFrame(18, ImVec2(540, 40));
|
||||||
|
ImGui::Text("%s :", hotkey[editingHotkey].functionName);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextWrapped("%s", hotkey[editingHotkey].functionLib);
|
||||||
|
ImGui::EndChildFrame();
|
||||||
|
ImGui::SameLine();
|
||||||
|
int keyDownCount = 0;
|
||||||
|
for (auto d : keyDown)
|
||||||
|
{
|
||||||
|
keyDownCount += d ? 1 : 0;
|
||||||
|
}
|
||||||
|
if (ImGui::Button("Clear", ImVec2(80, 40)))
|
||||||
|
{
|
||||||
|
memset(keyDown, 0, sizeof(keyDown));
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (keyDownCount && keyDownCount < 5)
|
||||||
|
{
|
||||||
|
if (ImGui::Button("Set", ImVec2(80, 40)))
|
||||||
|
{
|
||||||
|
unsigned char scanCodes[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
||||||
|
unsigned char order[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
||||||
|
int scanCodeCount = 0;
|
||||||
|
hotkey[editingHotkey].functionKeys = 0;
|
||||||
|
for (int i = 1; i < sizeof(keyDown); i++)
|
||||||
|
{
|
||||||
|
if (keyDown[i])
|
||||||
|
{
|
||||||
|
scanCodes[scanCodeCount] = (unsigned char)i;
|
||||||
|
order[scanCodeCount] = (unsigned char)GetKeyForScanCode(i).order;
|
||||||
|
scanCodeCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
hotkey[editingHotkey].functionKeys = GetOrderedScanCodes(scanCodes, order);
|
||||||
|
}
|
||||||
|
ImGui::SameLine(0.f, 20.f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ImGui::SameLine(0.f, 100.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Button("Done", ImVec2(80, 40))) { ImGui::CloseCurrentPopup(); }
|
||||||
|
ImGui::EndGroup();
|
||||||
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
|
|
||||||
|
static int GetHotKey(HotKey *hotkey, size_t hotkeyCount)
|
||||||
|
{
|
||||||
|
static unsigned int lastHotKey = 0xFFFFFFFF;
|
||||||
|
unsigned char scanCodes[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
||||||
|
unsigned char order[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
||||||
|
int scanCodeCount = 0;
|
||||||
|
for (int i = ImGuiKey_Aliases_BEGIN; i < ImGuiKey_Aliases_END; i++)
|
||||||
|
{
|
||||||
|
if (ImGui::IsKeyDown(ImGuiKey(i)))
|
||||||
|
{
|
||||||
|
int imKey;
|
||||||
|
#ifdef SDL_h_
|
||||||
|
imKey = i - ImGuiKey_NamedKey_BEGIN;
|
||||||
|
#elif WIN32
|
||||||
|
imKey = MapVirtualKeyA(i, MAPVK_VK_TO_VSC);
|
||||||
|
#else
|
||||||
|
imKey = i;
|
||||||
|
#endif
|
||||||
|
scanCodes[scanCodeCount] = (unsigned char)imKey;
|
||||||
|
order[scanCodeCount] = (unsigned char)GetKeyForScanCode(imKey).order;
|
||||||
|
scanCodeCount++;
|
||||||
|
if (scanCodeCount == 4)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int newHotKey = GetOrderedScanCodes(scanCodes, order);
|
||||||
|
|
||||||
|
if (scanCodeCount)
|
||||||
|
{
|
||||||
|
if (newHotKey != lastHotKey)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < hotkeyCount; i++)
|
||||||
|
{
|
||||||
|
if (hotkey[i].functionKeys == newHotKey)
|
||||||
|
{
|
||||||
|
lastHotKey = newHotKey;
|
||||||
|
return int(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lastHotKey = 0xFFFFFFFF;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
lastHotKey = 0xFFFFFFFF;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -1,12 +1,12 @@
|
|||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <td/display/state/MainMenuState.h>
|
#include <td/display/state/DebugWorldState.h>
|
||||||
#include <td/misc/Time.h>
|
#include <td/misc/Time.h>
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
// init GL context
|
// init GL context
|
||||||
td::Display display(1920, 1080, "Tower-Defense 2");
|
td::Display display(1920, 1080, "Tower-Defense 2");
|
||||||
|
|
||||||
display.ChangeState<td::MainMenuState>();
|
display.ChangeState<td::DebugWorldState>();
|
||||||
|
|
||||||
td::Timer timer;
|
td::Timer timer;
|
||||||
while (!display.IsCloseRequested()) {
|
while (!display.IsCloseRequested()) {
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include <td/game/World.h>
|
#include <td/game/World.h>
|
||||||
#include <td/protocol/packet/Packets.h>
|
#include <td/protocol/packet/Packets.h>
|
||||||
#include <td/render/renderer/EntityRenderer.h>
|
#include <td/render/renderer/EntityRenderer.h>
|
||||||
|
#include <td/render/renderer/HotkeysRenderer.h>
|
||||||
#include <td/render/renderer/PlayerListRenderer.h>
|
#include <td/render/renderer/PlayerListRenderer.h>
|
||||||
#include <td/render/renderer/TowerRenderer.h>
|
#include <td/render/renderer/TowerRenderer.h>
|
||||||
#include <td/render/renderer/WorldRenderer.h>
|
#include <td/render/renderer/WorldRenderer.h>
|
||||||
@@ -22,6 +23,8 @@
|
|||||||
#include <td/display/Display.h>
|
#include <td/display/Display.h>
|
||||||
#include <td/display/state/DebugWorldState.h>
|
#include <td/display/state/DebugWorldState.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
|
|
||||||
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||||
@@ -41,6 +44,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
|||||||
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
||||||
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
||||||
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
||||||
|
m_Renderer.AddRenderer<render::HotkeysRenderer>();
|
||||||
|
|
||||||
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
||||||
|
|
||||||
|
|||||||
36
src/td/render/renderer/HotkeysRenderer.cpp
Normal file
36
src/td/render/renderer/HotkeysRenderer.cpp
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#include <imgui_internal.h>
|
||||||
|
#include <td/render/renderer/HotkeysRenderer.h>
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
#include <td/render/renderer/ImHotkey.h>
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
void HotkeysRenderer::Render(float a_Lerp) {
|
||||||
|
ImGui::Begin("Hotkeys");
|
||||||
|
static std::vector<ImHotKey::HotKey> hotkeys = {{"Layout", "Reorder nodes in a simpler layout", 0xFFFF261D},
|
||||||
|
{"Save", "Save the current graph", 0xFFFF1F1D}, {"Load", "Load an existing graph file", 0xFFFF181D},
|
||||||
|
{"Play/Stop", "Play or stop the animation from the current graph", 0xFFFFFF3F},
|
||||||
|
{"SetKey", "Make a new animation key with the current parameters values at the current time", 0xFFFFFF1F}};
|
||||||
|
|
||||||
|
// The editor is a modal window. bring it with something like that
|
||||||
|
if (ImGui::Button("Edit Hotkeys")) {
|
||||||
|
ImGui::OpenPopup("HotKeys Editor");
|
||||||
|
}
|
||||||
|
ImHotKey::Edit(hotkeys.data(), hotkeys.size(), "HotKeys Editor");
|
||||||
|
|
||||||
|
// ImHotKey also provides a way to retrieve HotKey
|
||||||
|
int hotkey = ImHotKey::GetHotKey(hotkeys.data(), hotkeys.size());
|
||||||
|
if (hotkey != -1) {
|
||||||
|
// handle the hotkey index!
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
HotkeysRenderer::HotkeysRenderer() {}
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
@@ -3,7 +3,7 @@ add_rules("mode.debug", "mode.release")
|
|||||||
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
||||||
|
|
||||||
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
||||||
add_requires("libsdl3 3.2.16", "splib 2.3.2", "zlib", "glew", "fpm", "enet6", "imguizmo")
|
add_requires("libsdl3 3.2.16", "splib 2.3.2", "zlib", "glew", "fpm", "enet6")
|
||||||
|
|
||||||
set_languages("c++20")
|
set_languages("c++20")
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ target("Tower-Defense2")
|
|||||||
add_includedirs("include", {public = true})
|
add_includedirs("include", {public = true})
|
||||||
set_kind("binary")
|
set_kind("binary")
|
||||||
add_files("src/**.cpp")
|
add_files("src/**.cpp")
|
||||||
add_packages("libsdl3", "imgui", "imguizmo", "glew", "splib", "zlib", "fpm", "enet6", {public = true})
|
add_packages("libsdl3", "imgui", "glew", "splib", "zlib", "fpm", "enet6", {public = true})
|
||||||
set_rundir(".")
|
set_rundir(".")
|
||||||
add_defines("TD_GL_LOADER_GLEW")
|
add_defines("TD_GL_LOADER_GLEW")
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user