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hotkeymenu
| Author | SHA1 | Date | |
|---|---|---|---|
|
a5d7cc20ed
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21
include/td/render/renderer/HotkeysRenderer.h
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21
include/td/render/renderer/HotkeysRenderer.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include <td/render/Renderer.h>
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#include <client/PlayerManager.h>
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namespace td {
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namespace render {
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/**
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* \brief This is a debug class
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*/
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class HotkeysRenderer : public BasicRenderer {
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public:
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virtual void Render(float a_Lerp) override;
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HotkeysRenderer();
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~HotkeysRenderer() {}
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};
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} // namespace render
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} // namespace td
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357
include/td/render/renderer/ImHotkey.h
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357
include/td/render/renderer/ImHotkey.h
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@@ -0,0 +1,357 @@
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// ImHotKey v1.0
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// https://github.com/CedricGuillemet/ImHotKey
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//
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// The MIT License(MIT)
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//
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// Copyright(c) 2019 Cedric Guillemet
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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#pragma once
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#define SDL_h_
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/*
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How to use it?
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// Get some hotkeys composed of:
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// - hotkey name
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// - hotkey comment/lib
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// - hotkey scancodes. Computed by the editor. Store that value in your app.
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static std::vector<ImHotKey::HotKey> hotkeys = { { "Layout", "Reorder nodes in a simpler layout", 0xFFFF261D}
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,{"Save", "Save the current graph", 0xFFFF1F1D}
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,{"Load", "Load an existing graph file", 0xFFFF181D}
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,{"Play/Stop", "Play or stop the animation from the current graph", 0xFFFFFF3F}
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,{"SetKey", "Make a new animation key with the current parameters values at the current time", 0xFFFFFF1F}
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};
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// The editor is a modal window. bring it with something like that
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if (ImGui::Button("Edit Hotkeys"))
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{
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ImGui::OpenPopup("HotKeys Editor");
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}
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ImHotKey::Edit(hotkeys.data(), hotkeys.size(), "HotKeys Editor");
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// ImHotKey also provides a way to retrieve HotKey
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int hotkey = ImHotKey::GetHotKey(hotkeys.data(), hotkeys.size());
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if (hotkey != -1)
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{
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// handle the hotkey index!
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}
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Awesome, you are done!
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To help you integrate in your app, you can get a text (like "Ctrl + O") to integrate in your menu
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static void GetHotKeyLib(unsigned int functionKeys, char* buffer, size_t bufferSize);
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*/
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#include "imgui.h"
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#include "imgui_internal.h"
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namespace ImHotKey
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{
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struct HotKey
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{
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const char *functionName;
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const char *functionLib;
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unsigned int functionKeys;
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};
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struct Key
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{
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const char* lib = nullptr;
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unsigned int order;
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unsigned int scanCodePage1 = 0; // win32 scancode
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unsigned int scanCodePage7 = 0; // HID (SDL,...)
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float offset = 0;
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float width = 40;
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};
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static const Key Keys[6][18] = {
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{ {"Esc", 4, 0x1, 0x29, 18}, {"F1", 5, 0x3B, 0x3A, 18}, {"F2", 6, 0x3C, 0x3B}, {"F3", 7, 0x3D, 0x3C}, {"F4", 8, 0x3E, 0x3D}, {"F5", 9, 0x3F, 0x3E, 24}, {"F6", 10, 0x40, 0x3F}, {"F7", 11, 0x41, 0x40}, {"F8", 12, 0x42, 0x41}, {"F9", 13, 0x43, 0x42, 24}, {"F10", 14, 0x44, 0x43}, {"F11", 15, 0x57, 0x44}, {"F12", 16, 0x58, 0x45}, {"PrSn", 17, 0x37, 0x46, 24}, {"ScLk", 18, 0x46}, {"Brk", 19, 126, 0x47} },
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{ {"~", 20, 0x29, 0x35}, {"1", 21, 0x2, 0x1E}, {"2", 22, 0x3, 0x1F}, {"3", 23, 0x4, 0x20}, {"4", 24, 0x5, 0x21}, {"5", 25, 0x6, 0x22}, {"6", 26, 0x7, 0x23}, {"7", 27, 0x8, 0x24}, {"8", 28, 0x9, 0x25}, {"9", 29, 0xA, 0x26}, {"0", 30, 0xB, 0x27}, {"-", 31, 0xC, 0x2D}, {"+", 32, 0xD, 0x2E},{"Backspace", 33, 0xE, 0x2A, 0, 80}, {"Ins", 34, 0x52, 0x49, 24}, {"Hom", 35, 0x47, 0x4A}, {"PgU", 36, 0x49, 0x4B} },
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{ {"Tab", 3, 0xF, 0x2B, 0, 60}, {"Q", 37, 0x10, 0x14}, {"W", 38, 0x11, 0x1A}, {"E", 39, 0x12, 0x08}, {"R", 40, 0x13, 0x15}, {"T", 41, 0x14, 0x17}, {"Y", 42, 0x15, 0x1C}, {"U", 43, 0x16, 0x18}, {"I", 44, 0x17, 0x0C}, {"O", 45, 0x18, 0x12}, {"P", 46, 0x19, 0x13}, {"[", 47, 0x1A, 0x2F}, {"]", 48, 0x1B, 0x30}, {"|", 49, 0x2B, 0x31, 0, 60}, {"Del", 50, 0x53, 0x4C, 24}, {"End", 51, 0x4F, 0x4D}, {"PgD", 52, 0x51, 0x4E} },
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{ {"Caps Lock", 53, 0x3A, 0x39, 0, 80}, {"A", 54, 0x1E, 0x04}, {"S", 55, 0x1F, 0x16}, {"D", 56, 0x20, 0x07}, {"F", 57, 0x21, 0x09}, {"G", 58, 0x22, 0x0A}, {"H", 59, 0x23, 0x0B}, {"J", 60, 0x24, 0x0D}, {"K", 61, 0x25, 0x0E}, {"L", 62, 0x26, 0x0F}, {";", 63, 0x27, 0x33}, {"'", 64, 0x28, 0x34}, {"Ret", 65, 0x1C, 0X28, 0, 84} },
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{ {"Shift", 2, 0x2A, 0xE1, 0, 104}, {"Z", 66, 0x2C, 0x1D}, {"X", 67, 0x2D, 0x1B}, {"C", 68, 0x2E, 0x06}, {"V", 69, 0x2F, 0x19}, {"B", 70, 0x30, 0x05}, {"N", 71, 0x31, 0x11}, {"M", 72, 0x32, 0x10}, {",", 73, 0x33, 0x36}, {".", 74, 0x34, 0x37}, {"/", 75, 0x35, 0x38}, {"Shift", 2, 0x2A, 0xE5, 0, 104}, {"Up", 76, 0x48, 0x52, 68} },
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{ {"Ctrl", 0, 0x1D, 0xE0, 0, 60}, {"Alt", 1, 0x38, 0xE2, 68, 60}, {"Space", 77, 0x39, 0X2c, 0, 260}, {"Alt", 1, 0x38, 0xE6, 0, 60}, {"Ctrl", 0, 0x1D, 0xE4, 68, 60}, {"Left", 78, 0x4B, 0x50, 24}, {"Down", 79, 0x50, 0x51}, {"Right", 80, 0x4D, 0x52} }
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};
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static const Key& GetKeyForScanCode(unsigned int scancode)
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{
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for (unsigned int y = 0; y < 6; y++)
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{
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int x = 0;
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while (Keys[y][x].lib)
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{
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#ifdef SDL_h_
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if (Keys[y][x].scanCodePage7 == scancode)
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#elif WIN32
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if (Keys[y][x].scanCodePage1 == scancode)
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#else
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#error
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#endif
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return Keys[y][x];
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x++;
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}
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}
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return Keys[0][0];
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}
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static unsigned int GetOrderedScanCodes(unsigned char scanCodes[4], unsigned char order[4])
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{
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for (int pass = 0; pass < 2; pass++)
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{
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for (int o = 0; o < 3; o++)
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{
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if (order[o] > order[o + 1])
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{
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ImSwap(order[o], order[o + 1]); ImSwap(scanCodes[o], scanCodes[o + 1]);
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}
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}
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}
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return (scanCodes[3] << 24) + (scanCodes[2] << 16) + (scanCodes[1] << 8) + scanCodes[0];
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}
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static void HotKeySPrintf(char* buffer, size_t bufferSize, const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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ImFormatStringV(buffer, bufferSize, fmt, args);
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va_end(args);
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}
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static void GetHotKeyLib(unsigned int functionKeys, char* buffer, size_t bufferSize, const char *functionLib = nullptr)
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{
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static const char* str[4] = { "%s", "%s + %s", "%s + %s +%s", "%s + %s + %s + %s" };
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static const char* strLib[4] = { "%s (%s)", "%s (%s + %s)", "%s (%s + %s +%s)", "%s (%s + %s + %s + %s)" };
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static const char* lib[4];
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int scanCodeCount = 0;
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for (int i = 0; i < 4; i++)
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{
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unsigned char scanCode = (unsigned char)(functionKeys >> i * 8);
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if (scanCode == 0xFF)
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{
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continue;
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}
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lib[scanCodeCount] = GetKeyForScanCode(scanCode).lib;
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scanCodeCount++;
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}
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if (!scanCodeCount)
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{
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buffer[0] = 0;
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return;
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}
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if (functionLib)
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{
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const char* fmt = strLib[scanCodeCount - 1];
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HotKeySPrintf(buffer, bufferSize, fmt, functionLib, lib[0], lib[1], lib[2], lib[3]);
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}
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else
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{
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const char* fmt = str[scanCodeCount - 1];
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HotKeySPrintf(buffer, bufferSize, fmt, lib[0], lib[1], lib[2], lib[3]);
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}
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}
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static void Edit(HotKey *hotkey, size_t hotkeyCount, const char *popupModal)
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{
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static int editingHotkey = -1;
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if (!hotkeyCount)
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return;
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static bool keyDown[512] = {};
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ImGui::SetNextWindowSize(ImVec2(1060, 400));
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if (!ImGui::BeginPopupModal(popupModal, NULL, ImGuiWindowFlags_NoResize))
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return;
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ImGui::BeginChildFrame(127, ImVec2(220, -1));
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for(size_t i = 0;i< hotkeyCount;i++)
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{
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char hotKeyLib[128];
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GetHotKeyLib(hotkey[i].functionKeys, hotKeyLib, sizeof(hotKeyLib), hotkey[i].functionName);
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if (ImGui::Selectable(hotKeyLib, editingHotkey == int(i)) || editingHotkey == -1)
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{
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editingHotkey = int(i);
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memset(keyDown, 0, sizeof(keyDown));
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for (int j = 0; j < 4; j++)
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{
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int scan = (hotkey[editingHotkey].functionKeys >> (8 * j)) & 0xFF;
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if (scan != 0xFF)
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{
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keyDown[scan] = true;
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}
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}
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}
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}
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ImGui::EndChildFrame();
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ImGui::SameLine();
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ImGui::BeginGroup();
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for (int i = ImGuiKey_NamedKey_BEGIN; i < ImGuiKey_NamedKey_END; i++)
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{
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if (ImGui::IsKeyPressed(ImGuiKey(i), false))
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{
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int imKey;
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#ifdef SDL_h_
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imKey = i;
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#elif WIN32
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imKey = MapVirtualKeyA(i, MAPVK_VK_TO_VSC);
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#else
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imKey = i;
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#endif
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keyDown[imKey - ImGuiKey_NamedKey_BEGIN] = !keyDown[imKey - ImGuiKey_NamedKey_BEGIN];
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}
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}
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for (unsigned int y = 0; y < 6; y++)
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{
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int x = 0;
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ImGui::BeginGroup();
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while (Keys[y][x].lib)
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{
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const Key& key = Keys[y][x];
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const float ofs = key.offset + (x?4.f:0.f);
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const float width = key.width;
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if (x)
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{
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ImGui::SameLine(0.f, ofs);
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}
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else
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{
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if (ofs >= 1.f)
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{
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ImGui::Indent(ofs);
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}
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}
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#ifdef SDL_h_
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bool& butSwtch = keyDown[key.scanCodePage7];
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#elif WIN32
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bool& butSwtch = keyDown[key.scanCodePage1];
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#else
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#error
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#endif
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ImGui::PushStyleColor(ImGuiCol_Button, butSwtch ? 0xFF1040FF : 0x80000000);
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if (ImGui::Button(Keys[y][x].lib, ImVec2(width, 40)))
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{
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butSwtch = !butSwtch;
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}
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ImGui::PopStyleColor();
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x++;
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}
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ImGui::EndGroup();
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}
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ImGui::InvisibleButton("space", ImVec2(10, 55));
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ImGui::BeginChildFrame(18, ImVec2(540, 40));
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ImGui::Text("%s :", hotkey[editingHotkey].functionName);
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ImGui::SameLine();
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ImGui::TextWrapped("%s", hotkey[editingHotkey].functionLib);
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ImGui::EndChildFrame();
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ImGui::SameLine();
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int keyDownCount = 0;
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for (auto d : keyDown)
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{
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keyDownCount += d ? 1 : 0;
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}
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if (ImGui::Button("Clear", ImVec2(80, 40)))
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{
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memset(keyDown, 0, sizeof(keyDown));
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}
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ImGui::SameLine();
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if (keyDownCount && keyDownCount < 5)
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{
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if (ImGui::Button("Set", ImVec2(80, 40)))
|
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{
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unsigned char scanCodes[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
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unsigned char order[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
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int scanCodeCount = 0;
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hotkey[editingHotkey].functionKeys = 0;
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for (int i = 1; i < sizeof(keyDown); i++)
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{
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if (keyDown[i])
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{
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scanCodes[scanCodeCount] = (unsigned char)i;
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order[scanCodeCount] = (unsigned char)GetKeyForScanCode(i).order;
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scanCodeCount++;
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}
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}
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hotkey[editingHotkey].functionKeys = GetOrderedScanCodes(scanCodes, order);
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}
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ImGui::SameLine(0.f, 20.f);
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}
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else
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{
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ImGui::SameLine(0.f, 100.f);
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}
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|
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if (ImGui::Button("Done", ImVec2(80, 40))) { ImGui::CloseCurrentPopup(); }
|
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ImGui::EndGroup();
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ImGui::EndPopup();
|
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}
|
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|
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static int GetHotKey(HotKey *hotkey, size_t hotkeyCount)
|
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{
|
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static unsigned int lastHotKey = 0xFFFFFFFF;
|
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unsigned char scanCodes[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
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unsigned char order[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
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int scanCodeCount = 0;
|
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for (int i = ImGuiKey_Aliases_BEGIN; i < ImGuiKey_Aliases_END; i++)
|
||||
{
|
||||
if (ImGui::IsKeyDown(ImGuiKey(i)))
|
||||
{
|
||||
int imKey;
|
||||
#ifdef SDL_h_
|
||||
imKey = i - ImGuiKey_NamedKey_BEGIN;
|
||||
#elif WIN32
|
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imKey = MapVirtualKeyA(i, MAPVK_VK_TO_VSC);
|
||||
#else
|
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imKey = i;
|
||||
#endif
|
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scanCodes[scanCodeCount] = (unsigned char)imKey;
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order[scanCodeCount] = (unsigned char)GetKeyForScanCode(imKey).order;
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scanCodeCount++;
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if (scanCodeCount == 4)
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break;
|
||||
}
|
||||
}
|
||||
|
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unsigned int newHotKey = GetOrderedScanCodes(scanCodes, order);
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||||
|
||||
if (scanCodeCount)
|
||||
{
|
||||
if (newHotKey != lastHotKey)
|
||||
{
|
||||
for (size_t i = 0; i < hotkeyCount; i++)
|
||||
{
|
||||
if (hotkey[i].functionKeys == newHotKey)
|
||||
{
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lastHotKey = newHotKey;
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return int(i);
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||||
}
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}
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lastHotKey = 0xFFFFFFFF;
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}
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return -1;
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}
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lastHotKey = 0xFFFFFFFF;
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return -1;
|
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}
|
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};
|
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@@ -1,12 +1,12 @@
|
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#include <chrono>
|
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#include <td/display/state/MainMenuState.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
#include <td/misc/Time.h>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
// init GL context
|
||||
td::Display display(1920, 1080, "Tower-Defense 2");
|
||||
|
||||
display.ChangeState<td::MainMenuState>();
|
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display.ChangeState<td::DebugWorldState>();
|
||||
|
||||
td::Timer timer;
|
||||
while (!display.IsCloseRequested()) {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
#include <td/render/renderer/HotkeysRenderer.h>
|
||||
#include <td/render/renderer/PlayerListRenderer.h>
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
@@ -22,6 +23,8 @@
|
||||
#include <td/display/Display.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
@@ -41,6 +44,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::HotkeysRenderer>();
|
||||
|
||||
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
||||
|
||||
@@ -52,7 +56,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
});
|
||||
|
||||
list.OnPlayerKick.Connect([this](PlayerID a_Player) {
|
||||
auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr){
|
||||
auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr) {
|
||||
if (!clientPtr->GetId().has_value())
|
||||
return false;
|
||||
return clientPtr->GetId().value() == a_Player;
|
||||
|
||||
36
src/td/render/renderer/HotkeysRenderer.cpp
Normal file
36
src/td/render/renderer/HotkeysRenderer.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#include <imgui_internal.h>
|
||||
#include <td/render/renderer/HotkeysRenderer.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <optional>
|
||||
|
||||
#include <td/render/renderer/ImHotkey.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
void HotkeysRenderer::Render(float a_Lerp) {
|
||||
ImGui::Begin("Hotkeys");
|
||||
static std::vector<ImHotKey::HotKey> hotkeys = {{"Layout", "Reorder nodes in a simpler layout", 0xFFFF261D},
|
||||
{"Save", "Save the current graph", 0xFFFF1F1D}, {"Load", "Load an existing graph file", 0xFFFF181D},
|
||||
{"Play/Stop", "Play or stop the animation from the current graph", 0xFFFFFF3F},
|
||||
{"SetKey", "Make a new animation key with the current parameters values at the current time", 0xFFFFFF1F}};
|
||||
|
||||
// The editor is a modal window. bring it with something like that
|
||||
if (ImGui::Button("Edit Hotkeys")) {
|
||||
ImGui::OpenPopup("HotKeys Editor");
|
||||
}
|
||||
ImHotKey::Edit(hotkeys.data(), hotkeys.size(), "HotKeys Editor");
|
||||
|
||||
// ImHotKey also provides a way to retrieve HotKey
|
||||
int hotkey = ImHotKey::GetHotKey(hotkeys.data(), hotkeys.size());
|
||||
if (hotkey != -1) {
|
||||
// handle the hotkey index!
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
HotkeysRenderer::HotkeysRenderer() {}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user