packed chunk data

This commit is contained in:
2025-07-31 19:03:41 +02:00
parent 1a455a3d6b
commit fa663d0481
5 changed files with 51 additions and 104 deletions

View File

@@ -3,7 +3,35 @@
namespace td {
namespace game {
const int BITS_IN_BYTE = 8;
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
static unsigned int countBits(unsigned int number) {
// log function in base 2
// take only integer part
return static_cast<unsigned int>(std::log2(number) + 1);
}
TileIndex Chunk::GetTileIndex(std::uint16_t tileNumber) const {
const std::uint8_t bitsPerTile = countBits(m_Palette.size());
const std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
const std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
const std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
const Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
td::game::Chunk::ChunkData::value_type value;
if (startLong == endLong) {
value = (m_Data[startLong] >> startOffset);
} else {
int endOffset = BITS_IN_LONG - startOffset;
value = (m_Data[startLong] >> startOffset | m_Data[endLong] << endOffset);
}
value &= individualValueMask;
return m_Palette.at(value);
}
} // namespace game
} // namespace td