CommandApply: add handle methods

This commit is contained in:
2025-07-23 19:20:59 +02:00
parent 9477099cfc
commit e146f490cf
2 changed files with 16 additions and 0 deletions

View File

@@ -14,7 +14,13 @@ class CommandApply : public protocol::CommandHandler {
public: public:
CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot); CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot);
virtual void Handle(const protocol::commands::EndCommand& a_End) override;
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
virtual void Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJoin) override;
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override; virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
virtual void Handle(const protocol::commands::TeamChangeCommand& a_TeamChange) override;
virtual void Handle(const protocol::commands::UpgradeTowerCommand& a_UpgradeTower) override;
virtual void Handle(const protocol::commands::UseItemCommand& a_UseItem) override;
}; };
} // namespace sim } // namespace sim

View File

@@ -5,11 +5,21 @@ namespace sim {
CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {} CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {}
void CommandApply::Handle(const protocol::commands::EndCommand& a_End) {}
void CommandApply::Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) {
m_World.CanPlaceBigTower({}, 0);
}
void CommandApply::Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJoin) {}
void CommandApply::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) { void CommandApply::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
auto zombie = std::make_shared<game::Zombie>(); auto zombie = std::make_shared<game::Zombie>();
zombie->m_Position = a_SpawnTroop->m_Position; zombie->m_Position = a_SpawnTroop->m_Position;
m_Snapshot.m_Mobs.push_back(zombie); m_Snapshot.m_Mobs.push_back(zombie);
} }
void CommandApply::Handle(const protocol::commands::TeamChangeCommand& a_TeamChange) {}
void CommandApply::Handle(const protocol::commands::UpgradeTowerCommand& a_UpgradeTower) {}
void CommandApply::Handle(const protocol::commands::UseItemCommand& a_UseItem) {}
} // namespace sim } // namespace sim
} // namespace td } // namespace td