move ClientSimulation in Client
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@@ -5,19 +5,17 @@
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#include <td/display/DisplayState.h>
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#include <td/render/Renderer.h>
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#include <td/simulation/ClientSimulation.h>
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#include <client/state/GameState.h>
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namespace td {
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class ClientHandler;
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class DebugWorldState : public DisplayState {
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private:
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render::RenderPipeline m_Renderer;
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render::Camera m_Camera;
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std::unique_ptr<client::Client> m_Client;
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std::unique_ptr<server::Server> m_Server;
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std::unique_ptr<sim::ClientSimulation> m_Simulation;
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render::Camera m_Camera;
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std::unique_ptr<ClientHandler> m_ClientHandler;
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client::GameState* m_ClientState;
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public:
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DebugWorldState(Display& a_Display);
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