Merge branch 'experimental' into dev
This commit is contained in:
188
include/td/Maths.h
Normal file
188
include/td/Maths.h
Normal file
@@ -0,0 +1,188 @@
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#pragma once
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#include <cstdint>
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namespace td {
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static constexpr float PI = 3.141592653f;
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template <typename T>
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struct Vec2 {
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union {
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T x;
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T r;
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};
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union {
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T y;
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T g;
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};
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constexpr Vec2(T X = T(0), T Y = T(0)) : x(X), y(Y) {}
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};
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template <typename T>
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inline bool operator==(const Vec2<T>& vec2, const Vec2<T>& other) {
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return vec2.x == other.x && vec2.y == other.y;
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}
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template <typename T>
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struct Vec3 {
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union {
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T x;
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T r;
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};
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union {
|
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T y;
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||||
T g;
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};
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union {
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T z;
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T b;
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};
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constexpr Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
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};
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template <typename T>
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inline bool operator==(const Vec3<T>& vec3, const Vec3<T>& other) {
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return vec3.x == other.x && vec3.y == other.y && vec3.z == other.z;
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}
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template <typename T>
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struct Vec4 {
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union {
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T x;
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T r;
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||||
};
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|
||||
union {
|
||||
T y;
|
||||
T g;
|
||||
};
|
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|
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union {
|
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T z;
|
||||
T b;
|
||||
};
|
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|
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union {
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T w;
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T a;
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};
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constexpr Vec4(Vec3<T> vec, T W = 1) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
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constexpr Vec4(T X = 0, T Y = 0, T Z = 0, T W = 0) : x(X), y(Y), z(Z), w(W) {}
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};
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template <typename T>
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inline bool operator==(const Vec4<T>& vec4, const Vec4<T>& other) {
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return vec4.x == other.x && vec4.y == other.y && vec4.z == other.z && vec4.w = other.w;
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}
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using Vec2i = Vec2<int>;
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using Vec2u = Vec2<unsigned int>;
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using Vec2f = Vec2<float>;
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using Vec2d = Vec2<double>;
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using Vec3i = Vec3<int>;
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using Vec3u = Vec3<unsigned int>;
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using Vec3f = Vec3<float>;
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using Vec3d = Vec3<double>;
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using Vec4i = Vec4<int>;
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using Vec4u = Vec4<unsigned int>;
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using Vec4f = Vec4<float>;
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using Vec4d = Vec4<double>;
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using Color = Vec3<unsigned char>;
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template <typename T>
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struct Mat4 {
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static const std::size_t MATRIX_SIZE = 4;
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T x0, x1, x2, x3;
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T y0, y1, y2, y3;
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T z0, z1, z2, z3;
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T w0, w1, w2, w3;
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T operator[](std::size_t offset) const {
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return reinterpret_cast<const T*>(this)[offset];
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}
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|
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T& operator[](std::size_t offset) {
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return reinterpret_cast<T*>(this)[offset];
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}
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T* data() {
|
||||
return reinterpret_cast<T*>(this);
|
||||
}
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const T* data() const {
|
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return reinterpret_cast<const T*>(this);
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}
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T at(std::size_t row, std::size_t column) const {
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return operator[](row * MATRIX_SIZE + column);
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}
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T& at(std::size_t row, std::size_t column) {
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return operator[](row * MATRIX_SIZE + column);
|
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}
|
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};
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typedef Mat4<float> Mat4f;
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typedef Mat4<int> Mat4i;
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typedef Mat4<double> Mat4d;
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|
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template <typename T>
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inline bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
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return mat.x0 == other.x0 && mat.y0 == other.y0 && mat.z0 == other.z0 && mat.w0 == other.w0 && mat.x1 == other.x1 &&
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mat.y1 == other.y1 && mat.z1 == other.z1 && mat.w1 == other.w1 && mat.x2 == other.x2 && mat.y2 == other.y2 &&
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mat.z2 == other.z2 && mat.w2 == other.w2 && mat.x3 == other.x3 && mat.y3 == other.y3 && mat.z3 == other.z3 &&
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mat.w3 == other.w3;
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}
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namespace maths {
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template<typename T>
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Mat4<T> Transpose(const Mat4<T>& mat) {
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Mat4<T> result;
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result.x1 = mat.y0;
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result.x2 = mat.z0;
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result.x3 = mat.w0;
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result.y0 = mat.x1;
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result.y2 = mat.z1;
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result.y3 = mat.w1;
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result.z0 = mat.x2;
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result.z1 = mat.y2;
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result.z3 = mat.w2;
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result.w0 = mat.x3;
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result.w1 = mat.y3;
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result.w2 = mat.z3;
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result.x0 = mat.x0;
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result.y1 = mat.y1;
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result.z2 = mat.z2;
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result.w3 = mat.w3;
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return result;
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}
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Mat4f Perspective(float fovY, float aspectRatio, float zNear, float zFar);
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Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
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|
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Mat4f Inverse(const Mat4f& mat);
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|
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template<typename T>
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T Lerp(T v0, T v1, T t) {
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||||
return (T(1) - t) * v0 + t * v1;
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||||
}
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||||
|
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} // namespace maths
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|
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} // namespace td
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@@ -2,13 +2,19 @@
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|
||||
#include <cstdint>
|
||||
#include <fpm/fixed.hpp>
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#include <td/Maths.h>
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||||
|
||||
namespace sp {
|
||||
class DataBuffer;
|
||||
} // namespace sp
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namespace td {
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using FpFloat = fpm::fixed_16_16;
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enum class Team : std::uint8_t {
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||||
Blue = 0,
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enum class TeamColor : std::int8_t {
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None = -1,
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Blue,
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Red,
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||||
};
|
||||
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@@ -30,7 +36,7 @@ enum class EntityType : std::uint8_t {
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||||
Zombie = 0,
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Spider,
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Pigman,
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Skeleton,
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Skelon,
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Creeper,
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Silverfish,
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Blaze,
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@@ -60,12 +66,22 @@ struct TowerCoords {
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std::int16_t y;
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};
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struct EntityCoords {
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FpFloat x;
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FpFloat y;
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};
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using EntityCoords = Vec2<FpFloat>;
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using PeerID = std::uint16_t;
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using StepsType = std::uint16_t;
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enum class Direction : std::uint8_t {
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PositiveX = 1 << 0,
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NegativeX = 1 << 1,
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PositiveY = 1 << 2,
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NegativeY = 1 << 3,
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};
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords);
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
|
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, EntityCoords& a_Coords);
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, FpFloat& a_Float);
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|
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} // namespace td
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60
include/td/common/Array.h
Normal file
60
include/td/common/Array.h
Normal file
@@ -0,0 +1,60 @@
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#pragma once
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|
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#include <cstdint>
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namespace td {
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|
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/**
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* Reflectable std::array
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*/
|
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template <typename T, std::size_t S>
|
||||
class Array {
|
||||
private:
|
||||
T* m_Data;
|
||||
|
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public:
|
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Array() : m_Data(new T[S]) {}
|
||||
|
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Array(const Array& a_Other) : Array() {
|
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*this = a_Other;
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}
|
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|
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Array(Array&& a_Other) {
|
||||
m_Data = a_Other.m_Data;
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a_Other.m_Data = nullptr;
|
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}
|
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|
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Array(const std::initializer_list<T>& args) {
|
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std::size_t i = 0;
|
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for(const T& element : args) {
|
||||
m_Data[i] = element;
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i++;
|
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}
|
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}
|
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|
||||
Array& operator=(const Array& a_Other) {
|
||||
for (std::size_t i = 0; i < S; i++) {
|
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m_Data[i] = a_Other.m_Data[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array& operator=(Array&& a_Other) {
|
||||
std::swap(m_Data, a_Other.m_Data);
|
||||
return *this;
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||||
}
|
||||
|
||||
T& operator[](std::size_t a_Index) {
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||||
return m_Data[a_Index];
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}
|
||||
|
||||
const T& operator[](std::size_t a_Index) const {
|
||||
return m_Data[a_Index];
|
||||
}
|
||||
|
||||
~Array() {
|
||||
delete [] m_Data;
|
||||
}
|
||||
};
|
||||
|
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} // namespace td
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@@ -1,300 +0,0 @@
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#pragma once
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||||
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||||
/**
|
||||
* \file DataBuffer.h
|
||||
* \brief File containing the td::DataBuffer class
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <td/common/VarInt.h>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
|
||||
/**
|
||||
* \class DataBuffer
|
||||
* \brief Class used to manipulate memory
|
||||
*/
|
||||
class DataBuffer {
|
||||
private:
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
typedef Data::difference_type difference_type;
|
||||
|
||||
DataBuffer();
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, difference_type offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
void Append(const T& data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
std::memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(const T& data) {
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append a string to the buffer
|
||||
* \warning Don't use it for binary data !
|
||||
* \param str The string to append
|
||||
*/
|
||||
DataBuffer& operator<<(const std::string& str);
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer from another const buffer
|
||||
* \param data The buffer to append
|
||||
*/
|
||||
DataBuffer& operator<<(const DataBuffer& data);
|
||||
|
||||
/**
|
||||
* \brief Append a vector to the buffer by first writing the size
|
||||
* \param data The vector to append
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(const std::vector<T>& data) {
|
||||
*this << VarInt{data.size()};
|
||||
for (const auto& element : data) {
|
||||
*this << element;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append an array to the buffer by first writing the size
|
||||
* \param data The buffer to append
|
||||
*/
|
||||
template <typename T, std::size_t Size>
|
||||
DataBuffer& operator<<(const std::array<T, Size>& data) {
|
||||
for (const auto& element : data) {
|
||||
*this << element;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to desired variable
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to the new buffer
|
||||
* \param data The buffer to assign
|
||||
*/
|
||||
DataBuffer& operator>>(DataBuffer& data);
|
||||
|
||||
/**
|
||||
* \brief Read a string from the buffer
|
||||
* \param str The string to assign in the new buffer
|
||||
* \warning Don't use it for binary data !
|
||||
*/
|
||||
DataBuffer& operator>>(std::string& str);
|
||||
|
||||
/**
|
||||
* \brief Read a vector (size + data) from the buffer
|
||||
* \pre The vector is assumed to be empty
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(std::vector<T>& data) {
|
||||
VarInt arraySize;
|
||||
*this >> arraySize;
|
||||
for (std::size_t i = 0; i < arraySize.GetValue(); i++) {
|
||||
T newElement;
|
||||
*this >> newElement;
|
||||
data.push_back(newElement);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read an array from the buffer
|
||||
*/
|
||||
template <std::size_t Size, typename T>
|
||||
DataBuffer& operator>>(std::array<T, Size>& data) {
|
||||
for (std::size_t i = 0; i < Size; i++) {
|
||||
T newElement;
|
||||
*this >> newElement;
|
||||
data[i] = newElement;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const char* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const std::uint8_t* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(char* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Resize the buffer
|
||||
* \param size The new size of the buffer
|
||||
*/
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Reserve some space in the buffer
|
||||
* \param amount The amount of space to reserve
|
||||
*/
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Clear the buffer
|
||||
*/
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief When the buffer has been read entirely
|
||||
*/
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the read offset
|
||||
*/
|
||||
std::size_t GetReadOffset() const {
|
||||
return m_ReadOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the read offset
|
||||
* \param pos The new read offset
|
||||
*/
|
||||
void SetReadOffset(std::size_t pos);
|
||||
|
||||
/**
|
||||
* \brief Get the size of the buffer
|
||||
*/
|
||||
std::size_t GetSize() const;
|
||||
|
||||
/**
|
||||
* \brief Get the remaining size of the buffer
|
||||
*/
|
||||
std::size_t GetRemaining() const;
|
||||
|
||||
/**
|
||||
* \brief Read a file into the buffer
|
||||
* \param fileName The name of the file to read
|
||||
*/
|
||||
bool ReadFile(const std::string& fileName);
|
||||
|
||||
/**
|
||||
* \brief Write a file into the buffer
|
||||
* \param fileName The name of the file to write to
|
||||
*/
|
||||
bool WriteFile(const std::string& fileName) const;
|
||||
|
||||
/**
|
||||
* \brief Allocate the buffer on the heap
|
||||
* \warning Don't forget to free the data !
|
||||
*/
|
||||
std::uint8_t* HeapAllocatedData() const {
|
||||
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
|
||||
std::memcpy(newBuffer, data(), GetSize());
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Operator == to compare two DataBuffer
|
||||
*/
|
||||
bool operator==(const DataBuffer& other) const {
|
||||
return m_Buffer == other.m_Buffer;
|
||||
}
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Operator << to write a DataBuffer to an ostream
|
||||
*/
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||
|
||||
} // namespace td
|
||||
@@ -1,58 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file VarInt.h
|
||||
* \brief File containing the td::VarInt class
|
||||
*/
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DataBuffer;
|
||||
|
||||
/**
|
||||
* \class VarInt
|
||||
* \brief Variable-length format such that smaller numbers use fewer bytes.
|
||||
*/
|
||||
class VarInt {
|
||||
private:
|
||||
std::uint64_t m_Value;
|
||||
|
||||
public:
|
||||
VarInt() : m_Value(0) {}
|
||||
/**
|
||||
* \brief Construct a variable integer from a value
|
||||
* \param value The value of the variable integer
|
||||
*/
|
||||
VarInt(std::uint64_t value) : m_Value(value) {}
|
||||
|
||||
/**
|
||||
* \brief Get the value of the variable integer
|
||||
*/
|
||||
std::uint64_t GetValue() const {
|
||||
return m_Value;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the length of the serialized variable integer
|
||||
*/
|
||||
std::size_t GetSerializedLength() const;
|
||||
|
||||
/**
|
||||
* \brief Serialize the variable integer
|
||||
* \param out The buffer to write the serialized variable integer to
|
||||
* \param var The variable integer to serialize
|
||||
*/
|
||||
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
|
||||
|
||||
/**
|
||||
* \brief Deserialize the variable integer
|
||||
* \param in The buffer to read the serialized variable integer from
|
||||
* \param var The variable integer to deserialize
|
||||
*/
|
||||
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
46
include/td/game/Game.h
Normal file
46
include/td/game/Game.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
enum class GameState : std::uint8_t {
|
||||
Lobby,
|
||||
Game,
|
||||
EndGame,
|
||||
Disconnected,
|
||||
Closed
|
||||
};
|
||||
|
||||
typedef std::map<std::uint8_t, Player> PlayerList;
|
||||
|
||||
|
||||
class Game {
|
||||
protected:
|
||||
World* m_World;
|
||||
|
||||
GameState m_GameState = GameState::Lobby;
|
||||
PlayerList m_Players;
|
||||
public:
|
||||
Game(World* world);
|
||||
virtual ~Game();
|
||||
|
||||
virtual void Tick(std::uint64_t delta);
|
||||
|
||||
GameState GetGameState() const { return m_GameState; }
|
||||
void SetGameState(GameState gameState) { m_GameState = gameState; };
|
||||
|
||||
const World* GetWorld() const { return m_World; }
|
||||
World* GetWorld() { return m_World; }
|
||||
|
||||
const PlayerList& GetPlayers() const { return m_Players; }
|
||||
PlayerList& GetPlayers() { return m_Players; }
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
Player* GetPlayerById(PlayerID id);
|
||||
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
132
include/td/game/Mobs.h
Normal file
132
include/td/game/Mobs.h
Normal file
@@ -0,0 +1,132 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/Towers.h>
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/Types.h>
|
||||
#include <td/game/Team.h>
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
|
||||
namespace td {
|
||||
using Vec2fp = Vec2<FpFloat>;
|
||||
|
||||
namespace game {
|
||||
|
||||
enum class EffectType : std::uint8_t {
|
||||
Slowness = 0,
|
||||
Stun,
|
||||
Fire,
|
||||
Poison,
|
||||
Heal,
|
||||
};
|
||||
|
||||
enum class MobType : std::uint8_t {
|
||||
Zombie = 0,
|
||||
Spider,
|
||||
Skeleton,
|
||||
Pigman,
|
||||
Creeper,
|
||||
Silverfish,
|
||||
Blaze,
|
||||
Witch,
|
||||
Slime,
|
||||
Giant,
|
||||
|
||||
MOB_COUNT
|
||||
};
|
||||
|
||||
typedef std::uint32_t MobID;
|
||||
typedef std::uint8_t MobLevel;
|
||||
typedef std::vector<TowerType> TowerImmunities;
|
||||
typedef std::vector<EffectType> EffectImmunities;
|
||||
|
||||
struct MobStats {
|
||||
float m_Damage;
|
||||
float m_Speed;
|
||||
Vec2f m_Size;
|
||||
std::uint16_t m_MoneyCost;
|
||||
std::uint16_t m_ExpCost;
|
||||
std::uint16_t m_MaxLife;
|
||||
std::uint16_t m_ExpReward;
|
||||
};
|
||||
|
||||
struct EffectDuration {
|
||||
EffectType type;
|
||||
float duration; // in seconds
|
||||
Tower* tower; // the tower that gived the effect
|
||||
};
|
||||
|
||||
const MobStats* GetMobStats(MobType type, std::uint8_t level);
|
||||
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
|
||||
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
|
||||
|
||||
class MobHandler;
|
||||
|
||||
struct MobData {};
|
||||
|
||||
class Mob : public sp::MessageBase<MobType, MobHandler> {
|
||||
public:
|
||||
MobID m_ID;
|
||||
MobLevel m_Level;
|
||||
PlayerID m_Sender;
|
||||
float m_Health;
|
||||
Vec2fp m_Position;
|
||||
Direction m_Direction;
|
||||
std::vector<EffectDuration> m_Effects;
|
||||
const Tower* m_LastDamage; // the last tower that damaged the mob
|
||||
float m_HitCooldown;
|
||||
TeamCastle* m_CastleTarget;
|
||||
// utils::CooldownTimer m_AttackTimer;
|
||||
|
||||
MobPtr m_Next;
|
||||
|
||||
Mob() {}
|
||||
|
||||
Mob& operator=(const Mob& a_Other) = default;
|
||||
};
|
||||
|
||||
template <MobType ID>
|
||||
using ConcreteMob = sp::ConcreteMessage<MobData, Mob, ID>;
|
||||
|
||||
using Zombie = ConcreteMob<MobType::Zombie>;
|
||||
using Spider = ConcreteMob<MobType::Spider>;
|
||||
using Skeleton = ConcreteMob<MobType::Skeleton>;
|
||||
using PigMan = ConcreteMob<MobType::Pigman>;
|
||||
using Creeper = ConcreteMob<MobType::Creeper>;
|
||||
using Silverfish = ConcreteMob<MobType::Silverfish>;
|
||||
using Blaze = ConcreteMob<MobType::Blaze>;
|
||||
using Witch = ConcreteMob<MobType::Witch>;
|
||||
using Slime = ConcreteMob<MobType::Slime>;
|
||||
using Giant = ConcreteMob<MobType::Giant>;
|
||||
|
||||
using AllMobs = std::tuple<Zombie, Spider, Skeleton, PigMan, Creeper, Silverfish, Blaze, Witch, Slime, Giant>;
|
||||
|
||||
class MobHandler : public sp::GenericHandler<AllMobs> {};
|
||||
|
||||
using MobFactory = sp::MessageFactory<Mob, AllMobs>;
|
||||
|
||||
class MobListener {
|
||||
public:
|
||||
virtual void OnMobSpawn(Mob* mob) {
|
||||
MobHandler h;
|
||||
}
|
||||
virtual void OnMobDie(Mob* mob) {}
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
|
||||
|
||||
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
|
||||
};
|
||||
|
||||
using MobList = std::vector<MobPtr>;
|
||||
|
||||
// typedef utils::ObjectNotifier<MobListener> MobNotifier;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
102
include/td/game/Team.h
Normal file
102
include/td/game/Team.h
Normal file
@@ -0,0 +1,102 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <td/misc/Shapes.h>
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <cmath>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class Player;
|
||||
|
||||
class Spawn : public utils::shape::Rectangle {
|
||||
private:
|
||||
Direction m_Direction;
|
||||
public:
|
||||
Spawn() : m_Direction(Direction::PositiveX) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
|
||||
void SetDirection(Direction direction) { m_Direction = direction; }
|
||||
};
|
||||
|
||||
class Team;
|
||||
|
||||
class TeamCastle : public utils::shape::Rectangle {
|
||||
private:
|
||||
float m_Life;
|
||||
public:
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
|
||||
TeamCastle() : m_Life(CastleMaxLife) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
float GetLife() const { return m_Life; }
|
||||
|
||||
void SetLife(float life) { m_Life = life; }
|
||||
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
|
||||
void SetShape(utils::shape::Rectangle rect) {
|
||||
SetCenter(rect.GetCenter());
|
||||
SetSize(rect.GetSize());
|
||||
}
|
||||
};
|
||||
|
||||
class Team {
|
||||
private:
|
||||
std::vector<Player*> m_Players;
|
||||
TeamColor m_Color;
|
||||
Spawn m_Spawn;
|
||||
TeamCastle m_TeamCastle;
|
||||
public:
|
||||
Team(TeamColor color) : m_Color(color) {}
|
||||
|
||||
void AddPlayer(Player* newPlayer);
|
||||
void RemovePlayer(const Player* player);
|
||||
|
||||
TeamColor GetColor() const;
|
||||
|
||||
const Spawn& GetSpawn() const { return m_Spawn; }
|
||||
Spawn& GetSpawn() { return m_Spawn; }
|
||||
|
||||
const TeamCastle& GetCastle() const { return m_TeamCastle; }
|
||||
TeamCastle& GetCastle() { return m_TeamCastle; }
|
||||
|
||||
std::uint8_t GetPlayerCount() const;
|
||||
};
|
||||
|
||||
struct TeamList {
|
||||
std::array<Team, 2> m_Teams;
|
||||
|
||||
TeamList() : m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}{
|
||||
|
||||
}
|
||||
|
||||
Team& operator[](std::size_t a_Index) {
|
||||
return m_Teams[a_Index];
|
||||
}
|
||||
|
||||
Team& operator[](TeamColor a_Index) {
|
||||
return m_Teams[static_cast<std::size_t>(a_Index)];
|
||||
}
|
||||
|
||||
const Team& operator[](std::size_t a_Index) const {
|
||||
return m_Teams[a_Index];
|
||||
}
|
||||
|
||||
const Team& operator[](TeamColor a_Index) const {
|
||||
return m_Teams[static_cast<std::size_t>(a_Index)];
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
147
include/td/game/Towers.h
Normal file
147
include/td/game/Towers.h
Normal file
@@ -0,0 +1,147 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <td/misc/Shapes.h>
|
||||
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World;
|
||||
class Mob;
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerSize : std::uint8_t {
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
};
|
||||
|
||||
enum class TowerPath : std::uint8_t {
|
||||
Top = 0,
|
||||
Base, // Base Path
|
||||
Bottom
|
||||
};
|
||||
|
||||
class TowerStats {
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage), m_Range(range) {}
|
||||
|
||||
float GetDamageRate() const {
|
||||
return m_Rate;
|
||||
}
|
||||
float GetDamage() const {
|
||||
return m_Damage;
|
||||
}
|
||||
std::uint8_t GetRange() const {
|
||||
return m_Range;
|
||||
}
|
||||
};
|
||||
|
||||
class TowerLevel {
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
|
||||
public:
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t GetLevel() const {
|
||||
return m_Level;
|
||||
}
|
||||
TowerPath GetPath() const {
|
||||
return m_Path;
|
||||
}
|
||||
|
||||
void SetLevel(std::uint8_t level) {
|
||||
m_Level = level;
|
||||
}
|
||||
void SetPath(TowerPath path) {
|
||||
m_Path = path;
|
||||
}
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
return level.GetLevel() + static_cast<std::uint8_t>(level.GetPath()) * 4 <
|
||||
other.GetLevel() + static_cast<std::uint8_t>(other.GetPath()) * 4;
|
||||
}
|
||||
};
|
||||
|
||||
using TowerID = std::uint16_t;
|
||||
|
||||
class TowerHandler;
|
||||
|
||||
class Tower : public utils::shape::Circle, public sp::MessageBase<TowerType, TowerHandler> {
|
||||
public:
|
||||
TowerID m_ID;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
|
||||
public:
|
||||
Tower() : m_ID(0), m_Level({}), m_Builder(0) {}
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual TowerSize GetSize() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
struct TowerData {};
|
||||
|
||||
template <TowerType Type, TowerSize Size>
|
||||
class ConcreteTower : public sp::ConcreteMessage<TowerData, Tower, Type, false> {
|
||||
public:
|
||||
using HandlerType = typename sp::ConcreteMessage<TowerData, Tower, Type, false>::HandlerType;
|
||||
|
||||
virtual TowerSize GetSize() const override {
|
||||
return Size;
|
||||
}
|
||||
|
||||
virtual TowerType GetType() const override {
|
||||
return Type;
|
||||
}
|
||||
|
||||
virtual void Tick(std::uint64_t delta, World* world) override {}
|
||||
|
||||
virtual void Dispatch(HandlerType& handler) const override {
|
||||
handler.Handle(*this);
|
||||
}
|
||||
};
|
||||
|
||||
using TowerPtr = std::shared_ptr<Tower>;
|
||||
|
||||
using ArcherTower = ConcreteTower<TowerType::Archer, TowerSize::Little>;
|
||||
using ArtilleryTower = ConcreteTower<TowerType::Artillery, TowerSize::Little>;
|
||||
using IceTower = ConcreteTower<TowerType::Ice, TowerSize::Little>;
|
||||
using LeachTower = ConcreteTower<TowerType::Leach, TowerSize::Big>;
|
||||
using MageTower = ConcreteTower<TowerType::Mage, TowerSize::Little>;
|
||||
using NecromancerTower = ConcreteTower<TowerType::Necromancer, TowerSize::Big>;
|
||||
using PoisonTower = ConcreteTower<TowerType::Poison, TowerSize::Little>;
|
||||
using QuakeTower = ConcreteTower<TowerType::Quake, TowerSize::Little>;
|
||||
using SorcererTower = ConcreteTower<TowerType::Sorcerer, TowerSize::Little>;
|
||||
using TurretTower = ConcreteTower<TowerType::Turret, TowerSize::Big>;
|
||||
using ZeusTower = ConcreteTower<TowerType::Zeus, TowerSize::Little>;
|
||||
|
||||
using AllTowers = std::tuple<ArcherTower, ArtilleryTower, IceTower, LeachTower, MageTower, NecromancerTower, PoisonTower, QuakeTower,
|
||||
SorcererTower, TurretTower, ZeusTower>;
|
||||
|
||||
using TowerFactory = sp::MessageFactory<Tower, AllTowers>;
|
||||
|
||||
class TowerHandler : public sp::GenericHandler<AllTowers> {};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,27 +1,137 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/GameHistory.h>
|
||||
#include <td/game/WorldState.h>
|
||||
#include <vector>
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World {
|
||||
private:
|
||||
std::vector<WorldState> m_WorldStates;
|
||||
GameHistory m_GameHistory;
|
||||
protected:
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
float m_OffsetTime;
|
||||
ChunkList m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
std::shared_ptr<sim::WorldSnapshot> m_CurrentState;
|
||||
std::shared_ptr<sim::WorldSnapshot> m_NextState;
|
||||
|
||||
private:
|
||||
sim::WorldTicker m_Ticker;
|
||||
|
||||
public:
|
||||
World();
|
||||
|
||||
void Tick(float a_Delta);
|
||||
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
||||
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
|
||||
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
TowerPtr RemoveTower(TowerID id);
|
||||
|
||||
TilePtr GetTile(std::int32_t x, std::int32_t y) const;
|
||||
|
||||
const TowerTileColorPalette& GetTowerTileColorPalette() const {
|
||||
return m_TowerPlacePalette;
|
||||
}
|
||||
const Color& GetWalkableTileColor() const {
|
||||
return m_WalkablePalette;
|
||||
}
|
||||
const std::vector<Color>& GetDecorationPalette() const {
|
||||
return m_DecorationPalette;
|
||||
}
|
||||
const Color& GetBackgroundColor() const {
|
||||
return m_Background;
|
||||
}
|
||||
|
||||
const TilePalette& GetTilePalette() const {
|
||||
return m_TilePalette;
|
||||
}
|
||||
|
||||
TilePtr GetTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return TilePtr(nullptr);
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
|
||||
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
|
||||
|
||||
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
|
||||
|
||||
const ChunkList& GetChunks() const {
|
||||
return m_Chunks;
|
||||
}
|
||||
|
||||
const Color& GetSpawnColor(TeamColor color) const {
|
||||
return m_SpawnColorPalette[static_cast<std::size_t>(color)];
|
||||
}
|
||||
const SpawnColorPalette& GetSpawnColors() const {
|
||||
return m_SpawnColorPalette;
|
||||
}
|
||||
|
||||
const MobList& GetMobList() const {
|
||||
return m_CurrentState->m_Mobs;
|
||||
}
|
||||
MobList& GetMobList() {
|
||||
return m_CurrentState->m_Mobs;
|
||||
}
|
||||
|
||||
const Color* GetTileColor(const TilePtr& tile) const;
|
||||
|
||||
Team& GetRedTeam() {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
const Team& GetRedTeam() const {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
|
||||
Team& GetBlueTeam() {
|
||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||
}
|
||||
const Team& GetBlueTeam() const {
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
|
||||
Team& GetTeam(TeamColor team) {
|
||||
return m_CurrentState->m_Teams[team];
|
||||
}
|
||||
const Team& GetTeam(TeamColor team) const {
|
||||
return m_CurrentState->m_Teams[team];
|
||||
}
|
||||
|
||||
const TeamList& GetTeams() const {
|
||||
return m_CurrentState->m_Teams;
|
||||
}
|
||||
|
||||
const TowerList& GetTowers() const {
|
||||
return m_CurrentState->m_Towers;
|
||||
}
|
||||
|
||||
TowerPtr GetTowerById(TowerID tower);
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
const std::shared_ptr<sim::WorldSnapshot>& Tick(const protocol::LockStep& a_LockStep, FpFloat a_Delta);
|
||||
|
||||
void ResetSnapshots(std::shared_ptr<sim::WorldSnapshot>& a_Current, std::shared_ptr<sim::WorldSnapshot>& a_Next);
|
||||
|
||||
private:
|
||||
std::uint16_t GetCursorPos();
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
} // namespace td
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class WorldState {
|
||||
private:
|
||||
// list of players, mobs, towers, castles
|
||||
public:
|
||||
WorldState() {}
|
||||
|
||||
WorldState GetNextState(const protocol::LockStep& a_Step);
|
||||
|
||||
private:
|
||||
void Tick(float a_Delta);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
117
include/td/game/WorldTypes.h
Normal file
117
include/td/game/WorldTypes.h
Normal file
@@ -0,0 +1,117 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/game/Team.h>
|
||||
#include <td/game/Towers.h>
|
||||
|
||||
#include <sp/io/SerializableMessage.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
using ChunkCoord = Vec2<std::int16_t>;
|
||||
|
||||
class Game;
|
||||
|
||||
enum class TileType : std::uint8_t {
|
||||
None = 0,
|
||||
Tower,
|
||||
Walk,
|
||||
Decoration,
|
||||
/*Heal,
|
||||
Lava,
|
||||
Bedrock,
|
||||
Freeze,
|
||||
Ice,*/
|
||||
};
|
||||
|
||||
static constexpr Color BLACK{0, 0, 0};
|
||||
static constexpr Color WHITE{255, 255, 255};
|
||||
|
||||
static constexpr Color RED{255, 0, 0};
|
||||
static constexpr Color GREEN{0, 255, 0};
|
||||
static constexpr Color BLUE{0, 0, 255};
|
||||
|
||||
class TileHandler;
|
||||
|
||||
using Tile = sp::MessageBase<TileType, TileHandler>;
|
||||
|
||||
template <TileType ID, typename TileData>
|
||||
using ConcreteTile = sp::ConcreteMessage<TileData, Tile, ID>;
|
||||
|
||||
namespace data {
|
||||
struct EmptyData {};
|
||||
|
||||
struct TowerTileData {
|
||||
std::uint8_t m_ColorPaletteRef;
|
||||
TeamColor m_TeamOwner;
|
||||
};
|
||||
|
||||
struct WalkableTileData {
|
||||
Direction m_Direction;
|
||||
};
|
||||
|
||||
struct DecorationTileData {
|
||||
std::uint16_t m_ColorPaletteRef;
|
||||
};
|
||||
} // namespace data
|
||||
|
||||
using EmptyTile = ConcreteTile<TileType::None, data::EmptyData>;
|
||||
using TowerTile = ConcreteTile<TileType::Tower, data::TowerTileData>;
|
||||
using WalkableTile = ConcreteTile<TileType::Walk, data::WalkableTileData>;
|
||||
using DecorationTile = ConcreteTile<TileType::Decoration, data::DecorationTileData>;
|
||||
|
||||
using AllTiles = std::tuple<EmptyTile, TowerTile, WalkableTile, DecorationTile>;
|
||||
|
||||
using TileFactory = sp::MessageFactory<Tile, AllTiles>;
|
||||
|
||||
class TileHandler : public sp::GenericHandler<AllTiles> {};
|
||||
|
||||
using TilePtr = sp::SerializableMessage<TileFactory>;
|
||||
|
||||
// typedef std::shared_ptr<Tile> TilePtr;
|
||||
typedef std::vector<std::uint16_t> ChunkPalette;
|
||||
|
||||
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
|
||||
|
||||
typedef std::uint32_t TileIndex;
|
||||
|
||||
// 32 x 32 area
|
||||
struct Chunk {
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
using ChunkData = std::array<std::uint16_t, ChunkSize>;
|
||||
using ChunkPackedData = std::vector<uint64_t>;
|
||||
|
||||
// stores index of tile palette
|
||||
ChunkPalette m_Palette;
|
||||
ChunkPackedData m_Data;
|
||||
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
|
||||
typedef std::array<Color, 2> TowerTileColorPalette;
|
||||
|
||||
typedef std::vector<TilePtr> TilePalette;
|
||||
|
||||
typedef std::array<Color, 2> SpawnColorPalette;
|
||||
|
||||
typedef std::vector<TowerPtr> TowerList;
|
||||
|
||||
using ChunkList = std::unordered_map<ChunkCoord, ChunkPtr>;
|
||||
|
||||
} // namespace game
|
||||
|
||||
} // namespace td
|
||||
|
||||
|
||||
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<td::game::ChunkCoord> {
|
||||
std::size_t operator()(const td::game::ChunkCoord& key) const noexcept {
|
||||
return std::hash<std::int16_t>()(key.x << 16 | key.y);
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
48
include/td/input/Display.h
Normal file
48
include/td/input/Display.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class Display {
|
||||
public:
|
||||
utils::Signal<float> OnAspectRatioChange;
|
||||
utils::Signal<SDL_Keycode> OnKeyDown;
|
||||
|
||||
Display(int a_Width, int a_Height, const std::string& a_Title);
|
||||
~Display();
|
||||
|
||||
void PollEvents();
|
||||
void Update();
|
||||
|
||||
bool IsCloseRequested() {
|
||||
return m_ShouldClose;
|
||||
}
|
||||
|
||||
float GetAspectRatio() {
|
||||
return m_AspectRatio;
|
||||
}
|
||||
|
||||
int GetWindowWidth() {
|
||||
return m_LastWidth;
|
||||
}
|
||||
|
||||
int GetWindowHeight() {
|
||||
return m_LastHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GLContext;
|
||||
|
||||
int m_LastWidth, m_LastHeight;
|
||||
float m_AspectRatio;
|
||||
|
||||
bool m_ShouldClose;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
96
include/td/misc/Shapes.h
Normal file
96
include/td/misc/Shapes.h
Normal file
@@ -0,0 +1,96 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
namespace shape {
|
||||
|
||||
class Point {
|
||||
private:
|
||||
float m_X, m_Y;
|
||||
public:
|
||||
Point() : m_X(0), m_Y(0) {}
|
||||
Point(float x, float y) : m_X(x), m_Y(y) {}
|
||||
|
||||
float GetX() const { return m_X; }
|
||||
float GetY() const { return m_Y; }
|
||||
|
||||
void SetX(float x) { m_X = x; }
|
||||
void SetY(float y) { m_Y = y; }
|
||||
|
||||
float Distance(const Point& point) const;
|
||||
float DistanceSquared(const Point& point) const;
|
||||
};
|
||||
|
||||
class Circle;
|
||||
|
||||
class Rectangle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
public:
|
||||
Rectangle() : m_Center(), m_Width(0), m_Height(0) {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float GetWidth() const { return m_Width; }
|
||||
float GetHeight() const { return m_Height; }
|
||||
|
||||
Point GetTopLeft() const { return { m_Center.GetX() - (m_Width / 2.0f), m_Center.GetY() - (m_Height / 2.0f) }; }
|
||||
Point GetBottomRight() const { return { m_Center.GetX() + (m_Width / 2.0f), m_Center.GetY() + (m_Height / 2.0f) }; }
|
||||
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void SetSize(float width, float height) { SetWidth(width); SetHeight(height); }
|
||||
void SetSize(Point size) { SetSize(size.GetX(), size.GetY()); }
|
||||
Point GetSize() { return { m_Width, m_Height }; }
|
||||
|
||||
void SetWidth(float width) { m_Width = width; }
|
||||
void SetHeight(float height) { m_Height = height; }
|
||||
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Circle& circle) const;
|
||||
float DistanceSquared(const Circle& circle) const;
|
||||
};
|
||||
|
||||
class Circle {
|
||||
private:
|
||||
Point m_Center;
|
||||
float m_Radius;
|
||||
public:
|
||||
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
|
||||
Circle() : m_Radius(0) {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
float GetCenterY() const { return m_Center.GetY(); }
|
||||
|
||||
float GetRadius() const { return m_Radius; }
|
||||
|
||||
void SetCenter(const Point& center) { m_Center = center; }
|
||||
void SetCenterX(float x) { m_Center.SetX(x); }
|
||||
void SetCenterY(float y) { m_Center.SetY(y); }
|
||||
|
||||
void SetRadius(float radius) { m_Radius = radius; }
|
||||
|
||||
bool CollidesWith(const Point& point) const;
|
||||
bool CollidesWith(const Rectangle& rect) const;
|
||||
bool CollidesWith(const Circle& circle) const;
|
||||
|
||||
// distance from the closest side of the rectangle
|
||||
float Distance(const Rectangle& rect) const;
|
||||
float DistanceSquared(const Rectangle& rect) const;
|
||||
};
|
||||
|
||||
} // namespace shape
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
31
include/td/misc/Signal.h
Normal file
31
include/td/misc/Signal.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
template <typename... Args>
|
||||
class Signal : private NonCopyable {
|
||||
private:
|
||||
using CallBack = std::function<void(Args...)>;
|
||||
|
||||
std::vector<CallBack> m_Callbacks;
|
||||
|
||||
public:
|
||||
void Connect(CallBack&& a_Callback) {
|
||||
m_Callbacks.push_back(std::move(a_Callback));
|
||||
}
|
||||
|
||||
void operator()(Args... args) const {
|
||||
for (const CallBack& callback : m_Callbacks) {
|
||||
callback(args...);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
@@ -1,61 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the td::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class Dispatcher
|
||||
* \brief Class used to dispatch things
|
||||
*/
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
class Dispatcher : private NonCopyable {
|
||||
private:
|
||||
std::map<T_Enum, std::vector<T_Handler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
Dispatcher() {}
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const T& packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Handler& handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
#include "Dispatcher.inl"
|
||||
@@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::Dispatch(const T& packet) {
|
||||
T_Enum type = packet.GetType();
|
||||
for (auto* handler : m_Handlers[type])
|
||||
handler->Check(packet);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::RegisterHandler(T_Enum type, T_Handler& handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(&handler);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Enum type, T_Handler& handler) {
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Handler& handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -3,40 +3,40 @@
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <td/Types.h>
|
||||
#include <sp/protocol/BitField.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
namespace cdata {
|
||||
|
||||
|
||||
struct PlaceTower {
|
||||
TowerType m_Type : 4;
|
||||
PlayerID m_Placer : 4;
|
||||
sp::BitField<TowerType, 4> m_Type;
|
||||
sp::BitField<PlayerID, 4> m_Placer;
|
||||
TowerCoords m_Position;
|
||||
};
|
||||
|
||||
struct UpgradeTower {
|
||||
TowerID m_Tower : 12;
|
||||
std::uint8_t m_Upgrade : 4;
|
||||
sp::BitField<TowerID, 12> m_Tower;
|
||||
sp::BitField<std::uint8_t, 4> m_Upgrade;
|
||||
};
|
||||
|
||||
struct SpawnTroop {
|
||||
EntityType m_Type : 5;
|
||||
std::uint8_t m_Level : 3;
|
||||
sp::BitField<EntityType, 5> m_Type;
|
||||
sp::BitField<std::uint8_t, 3> m_Level;
|
||||
EntityCoords m_Position;
|
||||
PlayerID m_Sender;
|
||||
};
|
||||
|
||||
struct UseItem {
|
||||
ShopItem m_Item : 4;
|
||||
PlayerID m_User : 4;
|
||||
sp::BitField<ShopItem, 4> m_Item;
|
||||
sp::BitField<PlayerID, 4> m_User;
|
||||
EntityCoords m_Position;
|
||||
};
|
||||
|
||||
struct TeamChange {
|
||||
PlayerID m_Player : 7;
|
||||
Team m_NewTeam : 1;
|
||||
sp::BitField<PlayerID, 7> m_Player;
|
||||
sp::BitField<TeamColor, 1> m_NewTeam;
|
||||
};
|
||||
|
||||
struct PlayerJoin {
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
|
||||
* \brief Avoids repetitive operations on commands
|
||||
*/
|
||||
#define DeclareAllCommand() \
|
||||
DeclareCommand(End) \
|
||||
DeclareCommand(PlaceTower) \
|
||||
DeclareCommand(PlayerJoin) \
|
||||
DeclareCommand(SpawnTroop) \
|
||||
DeclareCommand(TeamChange) \
|
||||
DeclareCommand(UpgradeTower) \
|
||||
DeclareCommand(UseItem)
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file CommandDispatcher.h
|
||||
* \brief File containing the td::protocol::CommandDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/protocol/Dispatcher.h>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
using CommandDispatcher = Dispatcher<CommandType, CommandVisitor, Command>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace CommandFactory {
|
||||
|
||||
template <typename CommandDerived, typename = typename std::enable_if<std::is_base_of<Command, CommandDerived>::value>::type>
|
||||
std::shared_ptr<CommandDerived> CreateCommand() {
|
||||
return std::make_shared<CommandDerived>();
|
||||
}
|
||||
|
||||
const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
|
||||
|
||||
} // namespace CommandFactory
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/common/DataBuffer.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class Command;
|
||||
|
||||
using CommandPtr = std::shared_ptr<Command>;
|
||||
|
||||
namespace CommandSerializer {
|
||||
|
||||
DataBuffer Serialize(const Command& a_Command);
|
||||
|
||||
std::shared_ptr<Command> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace CommandSerializer
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file CommandVisitor.h
|
||||
* \brief File containing the td::protocol::CommandVisitor class
|
||||
*/
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
/** This function is called when the packet processed by CommandVisitor::Check is a CommandName */ \
|
||||
virtual void Visit(const commands::CommandName&) {}
|
||||
|
||||
/**
|
||||
* \class CommandVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class CommandVisitor : private NonCopyable {
|
||||
protected:
|
||||
CommandVisitor() {}
|
||||
virtual ~CommandVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right CommandVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Command to visit
|
||||
*/
|
||||
void Check(const Command& packet);
|
||||
|
||||
DeclareAllCommand()
|
||||
};
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -5,107 +5,63 @@
|
||||
* \brief File containing the definitions of the lockstep commands
|
||||
*/
|
||||
|
||||
#include <memory>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageDispatcher.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
#include <td/Types.h>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/command/CommandData.h>
|
||||
#include <td/protocol/command/CommandDeclare.h>
|
||||
#include <memory>
|
||||
|
||||
#include <sp/io/SerializableMessage.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class CommandVisitor;
|
||||
|
||||
/** A Command id is 8 bits wide */
|
||||
using CommandID = std::uint8_t;
|
||||
|
||||
#define DeclareCommand(CommandName, ...) /** CommandName */ CommandName,
|
||||
|
||||
/**
|
||||
* \enum CommandType
|
||||
* \brief Map a Command to an id
|
||||
*/
|
||||
enum class CommandType : CommandID {
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
/** The number of Commands */
|
||||
COMMAND_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclareCommand
|
||||
|
||||
|
||||
class Command : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the Command
|
||||
*/
|
||||
virtual CommandType GetType() const = 0;
|
||||
|
||||
private:
|
||||
/** Use a CommandVisitor to make double-dispatch possible */
|
||||
virtual void Accept(CommandVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class CommandVisitor;
|
||||
enum class CommandID : std::uint8_t {
|
||||
End = 0,
|
||||
PlaceTower,
|
||||
PlayerJoin,
|
||||
SpawnTroop,
|
||||
TeamChange,
|
||||
UpgradeTower,
|
||||
UseItem,
|
||||
};
|
||||
|
||||
class CommandHandler;
|
||||
|
||||
using CommandBase = sp::MessageBase<CommandID, CommandHandler>;
|
||||
|
||||
template <typename TData, CommandID ID>
|
||||
using CommandMessage = sp::ConcreteMessage<TData, CommandBase, ID>;
|
||||
|
||||
|
||||
namespace commands {
|
||||
|
||||
/**
|
||||
* \class ConcreteCommand
|
||||
* \brief A Command associated with an id and holding data
|
||||
* \tparam PT The Command type
|
||||
* \tparam Data The structure holding the data of the Command (in td::protocol::data namespace)
|
||||
*/
|
||||
template <CommandType CT, typename Data>
|
||||
class ConcreteCommand : public Command {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using CommandDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
CommandDataType m_Data;
|
||||
|
||||
/** Construct the Command with data of type CommandDataType */
|
||||
ConcreteCommand(const CommandDataType& a_Data = {});
|
||||
|
||||
constexpr CommandType GetType() const override {
|
||||
return CT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(CommandVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define TD_INSTANCIATE_COMMANDS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef TD_INSTANCIATE_COMMANDS
|
||||
#define DeclareCommand(CommandName, ...) \
|
||||
using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>; \
|
||||
template class ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
|
||||
#else
|
||||
#define DeclareCommand(CommandName, ...) /** Defines the CommandName Command */ \
|
||||
using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
|
||||
#endif
|
||||
|
||||
DeclareAllCommand()
|
||||
|
||||
#undef DeclareCommand
|
||||
using EndCommand = CommandMessage<cdata::End, CommandID::End>;
|
||||
using PlaceTowerCommand = CommandMessage<cdata::PlaceTower, CommandID::PlaceTower>;
|
||||
using PlayerJoinCommand = CommandMessage<cdata::PlayerJoin, CommandID::PlayerJoin>;
|
||||
using SpawnTroopCommand = CommandMessage<cdata::SpawnTroop, CommandID::SpawnTroop>;
|
||||
using TeamChangeCommand = CommandMessage<cdata::TeamChange, CommandID::TeamChange>;
|
||||
using UpgradeTowerCommand = CommandMessage<cdata::UpgradeTower, CommandID::UpgradeTower>;
|
||||
using UseItemCommand = CommandMessage<cdata::UseItem, CommandID::UseItem>;
|
||||
|
||||
} // namespace commands
|
||||
|
||||
using LockStep = std::vector<std::shared_ptr<protocol::Command>>;
|
||||
using AllCommands = std::tuple<commands::EndCommand, commands::PlaceTowerCommand, commands::PlayerJoinCommand,
|
||||
commands::SpawnTroopCommand, commands::TeamChangeCommand, commands::UpgradeTowerCommand, commands::UseItemCommand>;
|
||||
|
||||
class CommandHandler : public sp::GenericHandler<AllCommands> {};
|
||||
|
||||
using CommandDispatcher = sp::MessageDispatcher<CommandBase>;
|
||||
|
||||
using CommandFactory = sp::MessageFactory<CommandBase, AllCommands>;
|
||||
|
||||
using CommandPtr = sp::SerializableMessage<CommandFactory>;
|
||||
|
||||
using LockStep = std::vector<CommandPtr>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include <td/Types.h>
|
||||
#include <vector>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/common/Array.h>
|
||||
#include <td/game/WorldTypes.h>
|
||||
|
||||
// Make it dynamic ?
|
||||
#define LOCKSTEP_BUFFER_SIZE 10
|
||||
@@ -41,6 +43,11 @@ struct PlayerLeave {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
struct PredictCommand {
|
||||
CommandPtr m_Command;
|
||||
std::uint16_t m_FrameNumber;
|
||||
};
|
||||
|
||||
/** Keep alive */
|
||||
struct KeepAlive {
|
||||
std::uint64_t m_KeepAliveId;
|
||||
@@ -59,7 +66,6 @@ struct ChatMessage {
|
||||
// TODO: handle players joining in the first second
|
||||
|
||||
struct BeginGame {
|
||||
MapData m_Map;
|
||||
std::vector<PlayerInfo> m_BlueTeam;
|
||||
std::vector<PlayerInfo> m_RedTeam;
|
||||
// optional, used for players joining mid game
|
||||
@@ -71,6 +77,34 @@ struct LockSteps {
|
||||
std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
|
||||
};
|
||||
|
||||
struct WorldHeader {
|
||||
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
game::SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
game::TilePalette m_TilePalette;
|
||||
|
||||
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||
};
|
||||
|
||||
struct WorldData {
|
||||
game::ChunkList m_Chunks;
|
||||
};
|
||||
|
||||
struct SpawnTroop {
|
||||
sp::BitField<EntityType, 5> m_Type;
|
||||
sp::BitField<std::uint8_t, 3> m_Level;
|
||||
};
|
||||
|
||||
struct PlaceTower {
|
||||
TowerType m_Type;
|
||||
TowerCoords m_Position;
|
||||
};
|
||||
|
||||
} // namespace pdata
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDeclare.h
|
||||
* \brief Holds the definitions of the packets (but not their content)
|
||||
*/
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \enum PacketSender
|
||||
* \brief Indicate who should send a packet
|
||||
*/
|
||||
enum class PacketSenderType {
|
||||
/** Sent by clients and server */
|
||||
Both = 1,
|
||||
/** Sent by clients to the server */
|
||||
Client,
|
||||
/** Sent by server to the clients */
|
||||
Server,
|
||||
};
|
||||
|
||||
enum class PacketSendType {
|
||||
Reliable = 1,
|
||||
Unreliable,
|
||||
UnreliableOrdered,
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
|
||||
* \brief Avoids repetitive operations on packets
|
||||
*/
|
||||
#define DeclareAllPacket() \
|
||||
DeclarePacket(ChatMessage, Reliable, Both) \
|
||||
DeclarePacket(BeginGame, Reliable, Server) \
|
||||
DeclarePacket(Disconnect, Reliable, Both) \
|
||||
DeclarePacket(KeepAlive, Reliable, Both) \
|
||||
DeclarePacket(LockSteps, Unreliable, Both) \
|
||||
DeclarePacket(LoggingSuccess, Reliable, Server) \
|
||||
DeclarePacket(PlayerJoin, Reliable, Server) \
|
||||
DeclarePacket(PlayerLeave, Reliable, Server) \
|
||||
DeclarePacket(PlayerLogin, Reliable, Client) \
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the td::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/protocol/Dispatcher.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
using PacketDispatcher = Dispatcher<PacketType, PacketVisitor, Packet>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
template <typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
|
||||
std::unique_ptr<PacketDerived> CreatePacket() {
|
||||
return std::make_unique<PacketDerived>();
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
47
include/td/protocol/packet/PacketSerialize.h
Normal file
47
include/td/protocol/packet/PacketSerialize.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
|
||||
}
|
||||
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Spawn& a_Spawn);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Spawn& a_Spawn);
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/common/DataBuffer.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class Packet;
|
||||
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
|
||||
namespace PacketSerializer {
|
||||
|
||||
DataBuffer Serialize(const Packet& a_Packet);
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(DataBuffer& a_Data);
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketVisitor.h
|
||||
* \brief File containing the td::protocol::PacketVisitor class
|
||||
*/
|
||||
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class PacketVisitor : private NonCopyable {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
virtual ~PacketVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Packet to visit
|
||||
*/
|
||||
void Check(const Packet& packet);
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -7,107 +7,66 @@
|
||||
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
#include <td/protocol/packet/PacketDeclare.h>
|
||||
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
#include <sp/protocol/MessageDispatcher.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
class PacketVisitor;
|
||||
|
||||
/** A Packet id is 8 bits wide */
|
||||
using PacketID = std::uint8_t;
|
||||
using PeerID = std::uint16_t;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map a Packet to an id
|
||||
*/
|
||||
enum class PacketType : PacketID {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
/** The number of packets */
|
||||
PACKET_COUNT
|
||||
enum class PacketID : std::uint8_t {
|
||||
ChatMessage = 0,
|
||||
BeginGame,
|
||||
Disconnect,
|
||||
KeepAlive,
|
||||
LockSteps,
|
||||
LoggingSuccess,
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
PlayerLogin,
|
||||
PredictCommand,
|
||||
WorldHeader,
|
||||
WorldData,
|
||||
};
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
class Packet : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \brief The network peer who sent the packet
|
||||
*/
|
||||
PeerID m_Sender;
|
||||
|
||||
private:
|
||||
/** Use a PacketVisitor to make double-dispatch possible */
|
||||
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class PacketVisitor;
|
||||
};
|
||||
|
||||
using PacketBase = sp::MessageBase<PacketID, PacketHandler>;
|
||||
|
||||
|
||||
template <typename TData, PacketID ID>
|
||||
using PacketMessage = sp::ConcreteMessage<TData, PacketBase, ID>;
|
||||
|
||||
|
||||
namespace packets {
|
||||
|
||||
/**
|
||||
* \class ConcretePacket
|
||||
* \brief A Packet associated with an id and holding data
|
||||
* \tparam PT The packet type
|
||||
* \tparam Data The structure holding the data of the packet (in td::protocol::data namespace)
|
||||
*/
|
||||
template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using PacketDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
PacketDataType m_Data;
|
||||
|
||||
/** Construct the packet with data of type PacketDataType */
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
|
||||
constexpr PacketType GetType() const override {
|
||||
return PT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(PacketVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define TD_INSTANCIATE_PACKETS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef TD_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#else
|
||||
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>;
|
||||
#endif
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
using BeginGamePacket = PacketMessage<pdata::BeginGame, PacketID::BeginGame>;
|
||||
using ChatMessagePacket = PacketMessage<pdata::ChatMessage, PacketID::ChatMessage>;
|
||||
using DisconnectPacket = PacketMessage<pdata::Disconnect, PacketID::Disconnect>;
|
||||
using KeepAlivePacket = PacketMessage<pdata::KeepAlive, PacketID::KeepAlive>;
|
||||
using LockStepsPacket = PacketMessage<pdata::LockSteps, PacketID::LockSteps>;
|
||||
using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::LoggingSuccess>;
|
||||
using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
|
||||
using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
|
||||
using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
|
||||
using PredictCommandPacket = PacketMessage<pdata::PredictCommand, PacketID::PredictCommand>;
|
||||
using WorldHeaderPacket = PacketMessage<pdata::WorldHeader, PacketID::WorldHeader>;
|
||||
using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
|
||||
|
||||
} // namespace packets
|
||||
|
||||
using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
|
||||
packets::KeepAlivePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlayerJoinPacket,
|
||||
packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::PredictCommandPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||
|
||||
class PacketHandler : public sp::GenericHandler<AllPackets> {};
|
||||
|
||||
using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
|
||||
|
||||
using PacketFactory = sp::MessageFactory<PacketBase, AllPackets>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
41
include/td/render/Camera.h
Normal file
41
include/td/render/Camera.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class Camera {
|
||||
private:
|
||||
Mat4f m_ViewMatrix;
|
||||
Mat4f m_ProjectionMatrix;
|
||||
Mat4f m_InvViewMatrix;
|
||||
Mat4f m_InvProjectionMatrix;
|
||||
|
||||
float m_CamDistance = 25.0f;
|
||||
Vec3f m_CamPos{0, m_CamDistance, 0};
|
||||
Vec2f m_CamLook{};
|
||||
|
||||
float m_Yaw = -PI / 2.0f;
|
||||
float m_Pitch = -PI / 2.0f + 0.0000001f;
|
||||
|
||||
public:
|
||||
utils::Signal<> OnPerspectiveChange;
|
||||
utils::Signal<> OnViewChange;
|
||||
|
||||
const Mat4f& GetViewMatrix() const {
|
||||
return m_ViewMatrix;
|
||||
}
|
||||
|
||||
const Mat4f& GetProjectionMatrix() const {
|
||||
return m_ProjectionMatrix;
|
||||
}
|
||||
|
||||
void UpdatePerspective(float a_AspectRatio);
|
||||
|
||||
void SetCamPos(const Vec3f& a_NewPos);
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
8
include/td/render/OpenGL.h
Normal file
8
include/td/render/OpenGL.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef TD_GL_LOADER_GLEW
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
#include <glbinding/gl/gl.h>
|
||||
using namespace gl;
|
||||
#endif
|
||||
77
include/td/render/Renderer.h
Normal file
77
include/td/render/Renderer.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <td/render/Camera.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class BasicRenderer {
|
||||
public:
|
||||
virtual void Render(float a_Lerp) = 0;
|
||||
virtual ~BasicRenderer() {}
|
||||
|
||||
void Render(const GL::VertexArray& a_Vao);
|
||||
};
|
||||
|
||||
template <typename TShader>
|
||||
class Renderer : public BasicRenderer {
|
||||
protected:
|
||||
std::unique_ptr<TShader> m_Shader;
|
||||
Camera& m_Camera;
|
||||
|
||||
public:
|
||||
Renderer(Camera& a_Camera);
|
||||
virtual ~Renderer() {}
|
||||
|
||||
template <typename T>
|
||||
float Lerp(const T& a_Mob, float a_LerpFactor, const std::function<float(const T&)>& a_MemberGetter) {
|
||||
return static_cast<float>(maths::Lerp(a_MemberGetter(a_Mob), a_MemberGetter(*a_Mob.m_Next), a_LerpFactor));
|
||||
}
|
||||
};
|
||||
|
||||
class RenderPipeline {
|
||||
private:
|
||||
std::vector<std::unique_ptr<BasicRenderer>> m_Renderers;
|
||||
|
||||
public:
|
||||
RenderPipeline();
|
||||
virtual ~RenderPipeline() {}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void AddRenderer(Args&&... args) {
|
||||
m_Renderers.push_back(std::make_unique<T>(args...));
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
m_Renderers.clear();
|
||||
}
|
||||
|
||||
void Render(float a_Lerp) {
|
||||
for (auto& renderer : m_Renderers) {
|
||||
renderer->Render(a_Lerp);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename TShader>
|
||||
Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
|
||||
a_Camera.OnPerspectiveChange.Connect([this]() {
|
||||
m_Shader->Start();
|
||||
m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
|
||||
});
|
||||
|
||||
a_Camera.OnViewChange.Connect([this]() {
|
||||
m_Shader->Start();
|
||||
m_Shader->SetViewMatrix(m_Camera.GetViewMatrix());
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
86
include/td/render/loader/GLLoader.h
Normal file
86
include/td/render/loader/GLLoader.h
Normal file
@@ -0,0 +1,86 @@
|
||||
#pragma once
|
||||
|
||||
#include <sp/common/NonCopyable.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace GL {
|
||||
|
||||
struct VertexAttribPointer {
|
||||
unsigned int m_Index;
|
||||
unsigned int m_Size;
|
||||
unsigned int m_Offset;
|
||||
};
|
||||
|
||||
class ElementBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0;
|
||||
std::size_t m_TriangleCount;
|
||||
|
||||
public:
|
||||
ElementBuffer(ElementBuffer&& other) {
|
||||
std::swap(m_ID, other.m_ID);
|
||||
m_TriangleCount = other.m_TriangleCount;
|
||||
}
|
||||
|
||||
explicit ElementBuffer(const std::vector<unsigned int>& indicies);
|
||||
~ElementBuffer();
|
||||
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
|
||||
std::size_t GetTriangleCount() const {
|
||||
return m_TriangleCount;
|
||||
}
|
||||
};
|
||||
|
||||
class VertexBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0, m_DataStride;
|
||||
std::vector<VertexAttribPointer> m_VertexAttribs;
|
||||
|
||||
public:
|
||||
VertexBuffer(VertexBuffer&& other) {
|
||||
std::swap(m_ID, other.m_ID);
|
||||
m_VertexAttribs = std::move(other.m_VertexAttribs);
|
||||
m_DataStride = other.m_DataStride;
|
||||
}
|
||||
|
||||
VertexBuffer(const std::vector<float>& data, unsigned int stride);
|
||||
~VertexBuffer();
|
||||
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
void AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
|
||||
void BindVertexAttribs() const;
|
||||
};
|
||||
|
||||
class VertexArray : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0;
|
||||
ElementBuffer m_ElementBuffer;
|
||||
std::vector<VertexBuffer> m_VertexBuffers; // use to destroy vbos when become unused
|
||||
public:
|
||||
VertexArray(VertexArray&& other) : m_ElementBuffer(std::move(other.m_ElementBuffer)) {
|
||||
std::swap(m_ID, other.m_ID);
|
||||
m_VertexBuffers = std::move(other.m_VertexBuffers);
|
||||
}
|
||||
|
||||
VertexArray(ElementBuffer&& indicies);
|
||||
~VertexArray();
|
||||
|
||||
std::size_t GetVertexCount() const {
|
||||
return m_ElementBuffer.GetTriangleCount();
|
||||
}
|
||||
|
||||
void BindVertexBuffer(VertexBuffer&& vbo);
|
||||
void Bind() const;
|
||||
void Unbind() const;
|
||||
|
||||
private:
|
||||
void BindElementArrayBuffer();
|
||||
};
|
||||
|
||||
} // namespace GL
|
||||
} // namespace td
|
||||
25
include/td/render/loader/WorldLoader.h
Normal file
25
include/td/render/loader/WorldLoader.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
namespace WorldLoader {
|
||||
|
||||
struct RenderData {
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
};
|
||||
|
||||
GL::VertexArray LoadMobModel();
|
||||
GL::VertexArray LoadWorldModel(const td::game::World* world);
|
||||
GL::VertexArray LoadTileSelectModel();
|
||||
RenderData LoadTowerModel(const game::TowerPtr& tower);
|
||||
|
||||
} // namespace WorldLoader
|
||||
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/EntityRenderer.h
Normal file
23
include/td/render/renderer/EntityRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class EntityRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
EntityRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~EntityRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/TowerRenderer.h
Normal file
23
include/td/render/renderer/TowerRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
TowerRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~TowerRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/WorldRenderer.h
Normal file
23
include/td/render/renderer/WorldRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
#include <td/render/shader/WorldShader.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class WorldRenderer : public Renderer<shader::WorldShader> {
|
||||
private:
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||
|
||||
public:
|
||||
WorldRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~WorldRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/shader/CameraShaderProgram.h
Normal file
23
include/td/render/shader/CameraShaderProgram.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/ShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class CameraShaderProgram : public ShaderProgram {
|
||||
private:
|
||||
unsigned int m_LocationProjection = 0, m_LocationView = 0;
|
||||
|
||||
public:
|
||||
CameraShaderProgram() {}
|
||||
|
||||
void SetProjectionMatrix(const Mat4f& proj) const;
|
||||
void SetViewMatrix(const Mat4f& view) const;
|
||||
|
||||
virtual void GetAllUniformLocation();
|
||||
};
|
||||
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
24
include/td/render/shader/EntityShader.h
Normal file
24
include/td/render/shader/EntityShader.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class EntityShader : public CameraShaderProgram {
|
||||
private:
|
||||
unsigned int m_LocationPosition = 0;
|
||||
unsigned int m_LocationColorEffect = 0;
|
||||
|
||||
protected:
|
||||
virtual void GetAllUniformLocation();
|
||||
|
||||
public:
|
||||
EntityShader();
|
||||
|
||||
void SetColorEffect(const Vec3f& color);
|
||||
void SetModelPos(const Vec3f& pos) const;
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
43
include/td/render/shader/ShaderProgram.h
Executable file
43
include/td/render/shader/ShaderProgram.h
Executable file
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <td/Maths.h>
|
||||
#include <td/render/OpenGL.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class ShaderProgram {
|
||||
public:
|
||||
ShaderProgram();
|
||||
virtual ~ShaderProgram();
|
||||
|
||||
void Start() const;
|
||||
void Stop() const;
|
||||
|
||||
protected:
|
||||
void LoadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
|
||||
void LoadProgram(const std::string& vertexSource, const std::string& fragmentSource);
|
||||
|
||||
virtual void GetAllUniformLocation() = 0;
|
||||
int GetUniformLocation(const std::string& uniformName) const;
|
||||
|
||||
void LoadFloat(unsigned int location, float value) const;
|
||||
void LoadInt(unsigned int location, int value) const;
|
||||
void LoadVector(unsigned int location, const Vec2f& vector) const;
|
||||
void LoadVector(unsigned int location, const Vec3f& vector) const;
|
||||
void LoadBoolean(unsigned int location, bool value) const;
|
||||
void LoadMat4(unsigned int location, const Mat4f& mat) const;
|
||||
void CleanUp() const;
|
||||
|
||||
private:
|
||||
unsigned int m_ProgramID;
|
||||
unsigned int m_VertexShaderID;
|
||||
unsigned int m_FragmentShaderID;
|
||||
|
||||
unsigned int LoadShaderFromFile(const std::string& file, GLenum type);
|
||||
unsigned int LoadShader(const std::string& source, GLenum type);
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
14
include/td/render/shader/WorldShader.h
Normal file
14
include/td/render/shader/WorldShader.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class WorldShader : public CameraShaderProgram {
|
||||
public:
|
||||
WorldShader();
|
||||
};
|
||||
|
||||
} // namespace shader
|
||||
} // namespace td
|
||||
63
include/td/simulation/ClientSimulation.h
Normal file
63
include/td/simulation/ClientSimulation.h
Normal file
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <optional>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
using GameHistory = std::vector<td::protocol::LockStep>;
|
||||
using GameBuffer = std::vector<std::optional<td::protocol::LockStep>>;
|
||||
|
||||
// TODO: OnEnd signal
|
||||
class ClientSimulation : public protocol::PacketHandler {
|
||||
private:
|
||||
std::uint64_t m_StepTime;
|
||||
game::World& m_World;
|
||||
GameBuffer m_History;
|
||||
std::uint64_t m_CurrentTime;
|
||||
std::uint64_t m_LastTime;
|
||||
std::size_t m_CurrentStep;
|
||||
|
||||
std::shared_ptr<WorldSnapshot> m_LastSnapshot;
|
||||
std::uint64_t m_LastValidStep;
|
||||
|
||||
static const protocol::LockStep EMPTY_LOCKSTEP;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Replay constructor
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
||||
|
||||
/**
|
||||
* \brief Live update constructor (continuous game updates)
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
||||
|
||||
/**
|
||||
* \return the progress [0-1] between two steps
|
||||
*/
|
||||
float Update();
|
||||
|
||||
void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
|
||||
void Handle(const protocol::packets::PredictCommandPacket& a_Predict) override;
|
||||
|
||||
private:
|
||||
void Step();
|
||||
|
||||
/**
|
||||
* \brief Ticks a_Count times
|
||||
*/
|
||||
void FastForward(std::size_t a_Count);
|
||||
|
||||
/**
|
||||
* \brief Tries to recompute simulation if needed (for example in late command receival)
|
||||
*/
|
||||
void FastReplay();
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
27
include/td/simulation/CommandApply.h
Normal file
27
include/td/simulation/CommandApply.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
class CommandApply : public protocol::CommandHandler {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
WorldSnapshot& m_Snapshot;
|
||||
|
||||
public:
|
||||
CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot);
|
||||
|
||||
virtual void Handle(const protocol::commands::EndCommand& a_End) override;
|
||||
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
|
||||
virtual void Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJoin) override;
|
||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||
virtual void Handle(const protocol::commands::TeamChangeCommand& a_TeamChange) override;
|
||||
virtual void Handle(const protocol::commands::UpgradeTowerCommand& a_UpgradeTower) override;
|
||||
virtual void Handle(const protocol::commands::UseItemCommand& a_UseItem) override;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
@@ -24,7 +24,7 @@ class GameHistory {
|
||||
|
||||
void FromPacket(td::protocol::pdata::LockSteps&& a_Steps);
|
||||
|
||||
td::protocol::packets::LockSteps ToPacket(HistorySizeType a_StartIndex);
|
||||
td::protocol::packets::LockStepsPacket ToPacket(HistorySizeType a_StartIndex);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
22
include/td/simulation/ServerSimulation.h
Normal file
22
include/td/simulation/ServerSimulation.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
// TODO: OnEnd signal
|
||||
class ServerSimulation {
|
||||
private:
|
||||
game::World& m_World;
|
||||
std::uint64_t m_StepTime;
|
||||
std::uint64_t m_CurrentTime;
|
||||
|
||||
public:
|
||||
ServerSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
||||
|
||||
void Update();
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
18
include/td/simulation/WorldSnapshot.h
Normal file
18
include/td/simulation/WorldSnapshot.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/game/Mobs.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
struct WorldSnapshot {
|
||||
game::MobList m_Mobs;
|
||||
|
||||
game::TowerList m_Towers;
|
||||
|
||||
game::TeamList m_Teams;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
41
include/td/simulation/WorldTicker.h
Normal file
41
include/td/simulation/WorldTicker.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/simulation/WorldSnapshot.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace sim {
|
||||
|
||||
class IWorldSystem {
|
||||
public:
|
||||
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) = 0;
|
||||
virtual ~IWorldSystem() = default;
|
||||
};
|
||||
|
||||
class WorldTicker {
|
||||
private:
|
||||
std::vector<std::unique_ptr<IWorldSystem>> m_Systems;
|
||||
|
||||
public:
|
||||
WorldTicker();
|
||||
|
||||
WorldSnapshot NextStep(
|
||||
const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
|
||||
|
||||
private:
|
||||
void ApplySteps(const game::World& a_World, WorldSnapshot& a_State, const protocol::LockStep& a_LockStep);
|
||||
void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta);
|
||||
WorldSnapshot CreateNext(WorldSnapshot& a_PreviousState);
|
||||
|
||||
template <typename T>
|
||||
void AddSystem() {
|
||||
m_Systems.push_back(std::make_unique<T>());
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
14
include/td/simulation/system/EntityMove.h
Normal file
14
include/td/simulation/system/EntityMove.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
class EntityMove : public IWorldSystem {
|
||||
public:
|
||||
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) override;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user