less serialize code

This commit is contained in:
2025-08-01 13:21:31 +02:00
parent fa663d0481
commit ced20ca991
15 changed files with 38 additions and 30 deletions

View File

@@ -82,10 +82,12 @@ td::sim::GameHistory GetCustomHistory() {
td::sim::GameHistory gh(MAX_COUNT);
auto spawn = std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0);
auto spawn = td::protocol::CommandPtr(
std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
gh[0].push_back(spawn);
auto tower = std::make_shared<td::protocol::commands::PlaceTowerCommand>(td::TowerType::Archer, 0, td::TowerCoords{77, 13});
auto tower = td::protocol::CommandPtr(
std::make_shared<td::protocol::commands::PlaceTowerCommand>(td::TowerType::Archer, 0, td::TowerCoords{77, 13}));
gh[0].push_back(tower);
return gh;
@@ -116,9 +118,9 @@ int main(int argc, char** argv) {
display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
if (key == SDLK_A) {
auto spawn =
std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0);
td::Array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
auto spawn = td::protocol::CommandPtr(
std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
std::array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
steps[0].push_back(spawn);
td::protocol::packets::LockStepsPacket packet{0, steps};
simulation.HandlePacket(packet);