renderer: use shared_ptr
This commit is contained in:
@@ -7,8 +7,8 @@
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera) {
|
||||
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(&a_World));
|
||||
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera) {
|
||||
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(a_World.get()));
|
||||
}
|
||||
|
||||
WorldRenderer::~WorldRenderer() {}
|
||||
|
||||
Reference in New Issue
Block a user