renderer: use shared_ptr

This commit is contained in:
2025-08-19 17:19:57 +02:00
parent a50898a88b
commit cd33ea28dc
7 changed files with 14 additions and 14 deletions

View File

@@ -7,8 +7,8 @@
namespace td {
namespace render {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera) {
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(&a_World));
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World) : Renderer(a_Camera) {
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(a_World.get()));
}
WorldRenderer::~WorldRenderer() {}