renderer: use shared_ptr
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@@ -74,9 +74,9 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
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m_Client = std::make_unique<client::Client>(clientFakeSocket, "Player0");
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// render
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m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, *clientWorld);
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m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, *clientWorld);
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m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, *clientWorld);
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m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
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m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
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m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
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// camera
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m_Camera.SetCamPos({77, 7, 13});
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