renderer: use shared_ptr

This commit is contained in:
2025-08-19 17:19:57 +02:00
parent a50898a88b
commit cd33ea28dc
7 changed files with 14 additions and 14 deletions

View File

@@ -74,9 +74,9 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
m_Client = std::make_unique<client::Client>(clientFakeSocket, "Player0");
// render
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, *clientWorld);
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, *clientWorld);
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, *clientWorld);
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
// camera
m_Camera.SetCamPos({77, 7, 13});