renderer: use shared_ptr
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@@ -13,7 +13,7 @@ class WorldRenderer : public Renderer<shader::WorldShader> {
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std::unique_ptr<GL::VertexArray> m_WorldVao;
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public:
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WorldRenderer(Camera& a_Camera, const game::World& a_World);
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WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
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virtual ~WorldRenderer();
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virtual void Render(float a_Lerp) override;
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