renderer: use shared_ptr

This commit is contained in:
2025-08-19 17:19:57 +02:00
parent a50898a88b
commit cd33ea28dc
7 changed files with 14 additions and 14 deletions

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@@ -9,11 +9,11 @@ namespace render {
class TowerRenderer : public Renderer<shader::EntityShader> {
private:
const game::World& m_World;
game::WorldPtr m_World;
std::unique_ptr<GL::VertexArray> m_EntityVao;
public:
TowerRenderer(Camera& a_Camera, const game::World& a_World);
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~TowerRenderer();
virtual void Render(float a_Lerp) override;