renderer: use shared_ptr
This commit is contained in:
@@ -9,11 +9,11 @@ namespace render {
|
||||
|
||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
game::WorldPtr m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
TowerRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~TowerRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
Reference in New Issue
Block a user