splib transition
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1
src/td/game/Game.cpp
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1
src/td/game/Game.cpp
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@@ -0,0 +1 @@
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#include <td/game/Game.h>
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@@ -32,12 +32,12 @@ void GameHistory::FromPacket(td::protocol::pdata::LockSteps&& a_Steps) {
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}
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}
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td::protocol::packets::LockSteps GameHistory::ToPacket(HistorySizeType a_StartIndex) {
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std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps;
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td::protocol::packets::LockStepsPacket GameHistory::ToPacket(HistorySizeType a_StartIndex) {
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Array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps;
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for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
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steps[i] = GetLockStep(a_StartIndex + i);
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}
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return {{a_StartIndex, std::move(steps)}};
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return {a_StartIndex, std::move(steps)};
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}
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} // namespace game
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