splib transition
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@@ -3,6 +3,7 @@
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#include <td/Types.h>
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#include <vector>
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#include <td/protocol/command/Commands.h>
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#include <td/common/Array.h>
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// Make it dynamic ?
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#define LOCKSTEP_BUFFER_SIZE 10
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@@ -68,7 +69,7 @@ struct BeginGame {
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struct LockSteps {
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std::uint16_t m_FirstFrameNumber;
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std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
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Array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
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};
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} // namespace pdata
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@@ -1,48 +0,0 @@
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#pragma once
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/**
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* \file PacketDeclare.h
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* \brief Holds the definitions of the packets (but not their content)
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*/
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namespace td {
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namespace protocol {
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/**
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* \enum PacketSender
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* \brief Indicate who should send a packet
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*/
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enum class PacketSenderType {
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/** Sent by clients and server */
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Both = 1,
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/** Sent by clients to the server */
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Client,
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/** Sent by server to the clients */
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Server,
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};
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enum class PacketSendType {
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Reliable = 1,
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Unreliable,
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UnreliableOrdered,
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};
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/**
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* \def DeclareAllPacket
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* \brief Avoids repetitive operations on packets
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*/
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#define DeclareAllPacket() \
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DeclarePacket(ChatMessage, Reliable, Both) \
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DeclarePacket(BeginGame, Reliable, Server) \
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DeclarePacket(Disconnect, Reliable, Both) \
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DeclarePacket(KeepAlive, Reliable, Both) \
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DeclarePacket(LockSteps, Unreliable, Both) \
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DeclarePacket(LoggingSuccess, Reliable, Server) \
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DeclarePacket(PlayerJoin, Reliable, Server) \
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DeclarePacket(PlayerLeave, Reliable, Server) \
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DeclarePacket(PlayerLogin, Reliable, Client) \
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} // namespace protocol
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} // namespace td
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@@ -1,17 +0,0 @@
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#pragma once
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/**
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* \file PacketDispatcher.h
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* \brief File containing the td::protocol::PacketDispatcher class
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*/
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#include <td/protocol/Dispatcher.h>
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace protocol {
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using PacketDispatcher = Dispatcher<PacketType, PacketVisitor, Packet>;
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} // namespace protocol
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} // namespace td
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@@ -1,19 +0,0 @@
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#pragma once
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#include <memory>
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace protocol {
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namespace PacketFactory {
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template <typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
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std::unique_ptr<PacketDerived> CreatePacket() {
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return std::make_unique<PacketDerived>();
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}
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const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
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} // namespace PacketFactory
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} // namespace protocol
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} // namespace td
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@@ -1,21 +0,0 @@
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#pragma once
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#include <memory>
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#include <td/common/DataBuffer.h>
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namespace td {
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namespace protocol {
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class Packet;
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using PacketPtr = std::unique_ptr<Packet>;
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namespace PacketSerializer {
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DataBuffer Serialize(const Packet& a_Packet);
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std::unique_ptr<Packet> Deserialize(DataBuffer& a_Data);
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} // namespace PacketSerializer
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} // namespace protocol
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} // namespace td
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@@ -1,39 +0,0 @@
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#pragma once
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/**
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* \file PacketVisitor.h
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* \brief File containing the td::protocol::PacketVisitor class
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*/
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace protocol {
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#define DeclarePacket(PacketName, ...) \
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/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
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virtual void Visit(const packets::PacketName&) {}
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/**
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* \class PacketVisitor
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* \brief This class uses double-dispatch in order to find the real type of a packet
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*/
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class PacketVisitor : private NonCopyable {
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protected:
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PacketVisitor() {}
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virtual ~PacketVisitor() {}
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public:
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/**
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* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
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* \param packet the Packet to visit
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*/
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void Check(const Packet& packet);
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DeclareAllPacket()
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};
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#undef DeclarePacket
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} // namespace protocol
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} // namespace td
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@@ -7,107 +7,61 @@
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#include <td/common/NonCopyable.h>
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#include <td/protocol/packet/PacketData.h>
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#include <td/protocol/packet/PacketDeclare.h>
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#include <sp/protocol/ConcreteMessage.h>
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#include <sp/protocol/MessageBase.h>
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#include <sp/protocol/MessageDispatcher.h>
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#include <sp/protocol/MessageFactory.h>
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#include <sp/protocol/MessageHandler.h>
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namespace td {
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namespace protocol {
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class PacketVisitor;
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/** A Packet id is 8 bits wide */
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using PacketID = std::uint8_t;
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using PeerID = std::uint16_t;
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#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
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/**
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* \enum PacketType
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* \brief Map a Packet to an id
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*/
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enum class PacketType : PacketID {
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DeclareAllPacket()
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/** The number of packets */
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PACKET_COUNT
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enum class PacketID : std::uint8_t {
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ChatMessage = 0,
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BeginGame,
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Disconnect,
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KeepAlive,
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LockSteps,
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LoggingSuccess,
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PlayerJoin,
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PlayerLeave,
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PlayerLogin
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};
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class PacketHandler;
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#undef DeclarePacket
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class Packet : private NonCopyable {
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public:
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/**
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* \return The real type of the packet
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*/
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virtual PacketType GetType() const = 0;
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/**
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* \brief The network peer who sent the packet
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*/
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PeerID m_Sender;
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private:
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/** Use a PacketVisitor to make double-dispatch possible */
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virtual void Accept(PacketVisitor& a_Visitor) const = 0;
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friend class PacketVisitor;
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};
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using PacketBase = sp::MessageBase<PacketID, PacketHandler>;
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template <typename TData, PacketID ID>
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using PacketMessage = sp::ConcreteMessage<TData, PacketID, ID, PacketHandler>;
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namespace packets {
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/**
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* \class ConcretePacket
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* \brief A Packet associated with an id and holding data
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* \tparam PT The packet type
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* \tparam Data The structure holding the data of the packet (in td::protocol::data namespace)
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*/
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template <PacketType PT, typename Data>
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class ConcretePacket : public Packet {
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public:
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/** The type of the struct holding the data */
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using PacketDataType = Data;
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using BeginGamePacket = PacketMessage<pdata::BeginGame, PacketID::BeginGame>;
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using ChatMessagePacket = PacketMessage<pdata::ChatMessage, PacketID::ChatMessage>;
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using DisconnectPacket = PacketMessage<pdata::Disconnect, PacketID::Disconnect>;
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using KeepAlivePacket = PacketMessage<pdata::KeepAlive, PacketID::KeepAlive>;
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using LockStepsPacket = PacketMessage<pdata::LockSteps, PacketID::LockSteps>;
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using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::LoggingSuccess>;
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using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
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using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
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using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
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/** The structure holding the actual data */
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PacketDataType m_Data;
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/** Construct the packet with data of type PacketDataType */
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ConcretePacket(const PacketDataType& a_Data = {});
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constexpr PacketType GetType() const override {
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return PT;
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};
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private:
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void Accept(PacketVisitor& a_Visitor) const override;
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};
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// define TD_INSTANCIATE_PACKETS
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// before including this file
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// if you want to instantiate templates
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#ifdef TD_INSTANCIATE_PACKETS
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#define DeclarePacket(PacketName, ...) \
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using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>; \
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template class ConcretePacket<PacketType::PacketName, pdata::PacketName>;
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#else
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#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
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using PacketName = ConcretePacket<PacketType::PacketName, pdata::PacketName>;
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#endif
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DeclareAllPacket()
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#undef DeclarePacket
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} // namespace packets
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using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
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packets::KeepAlivePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlayerJoinPacket,
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packets::PlayerLeavePacket, packets::PlayerLoginPacket>;
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class PacketHandler : public sp::MessageHandler<AllPackets> {};
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using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
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using PacketFactory = sp::MessageFactory<PacketBase, AllPackets>;
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} // namespace protocol
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} // namespace td
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