splib transition
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@@ -5,107 +5,59 @@
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* \brief File containing the definitions of the lockstep commands
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*/
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#include <memory>
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#include <sp/protocol/ConcreteMessage.h>
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#include <sp/protocol/MessageDispatcher.h>
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#include <sp/protocol/MessageFactory.h>
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#include <sp/protocol/MessageHandler.h>
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#include <td/Types.h>
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#include <td/common/NonCopyable.h>
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#include <td/protocol/command/CommandData.h>
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#include <td/protocol/command/CommandDeclare.h>
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#include <memory>
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namespace td {
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namespace protocol {
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class CommandVisitor;
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/** A Command id is 8 bits wide */
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using CommandID = std::uint8_t;
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#define DeclareCommand(CommandName, ...) /** CommandName */ CommandName,
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/**
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* \enum CommandType
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* \brief Map a Command to an id
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*/
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enum class CommandType : CommandID {
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DeclareAllCommand()
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/** The number of Commands */
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COMMAND_COUNT
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};
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#undef DeclareCommand
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class Command : private NonCopyable {
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public:
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/**
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* \return The real type of the Command
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*/
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virtual CommandType GetType() const = 0;
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private:
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/** Use a CommandVisitor to make double-dispatch possible */
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virtual void Accept(CommandVisitor& a_Visitor) const = 0;
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friend class CommandVisitor;
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enum class CommandID : std::uint8_t {
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End = 0,
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PlaceTower,
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PlayerJoin,
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SpawnTroop,
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TeamChange,
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UpgradeTower,
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UseItem,
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};
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class CommandHandler;
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using CommandBase = sp::MessageBase<CommandID, CommandHandler>;
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template <typename TData, CommandID ID>
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using CommandMessage = sp::ConcreteMessage<TData, CommandID, ID, CommandHandler>;
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namespace commands {
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/**
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* \class ConcreteCommand
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* \brief A Command associated with an id and holding data
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* \tparam PT The Command type
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* \tparam Data The structure holding the data of the Command (in td::protocol::data namespace)
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*/
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template <CommandType CT, typename Data>
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class ConcreteCommand : public Command {
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public:
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/** The type of the struct holding the data */
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using CommandDataType = Data;
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/** The structure holding the actual data */
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CommandDataType m_Data;
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/** Construct the Command with data of type CommandDataType */
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ConcreteCommand(const CommandDataType& a_Data = {});
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constexpr CommandType GetType() const override {
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return CT;
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};
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private:
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void Accept(CommandVisitor& a_Visitor) const override;
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};
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// define TD_INSTANCIATE_COMMANDS
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// before including this file
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// if you want to instantiate templates
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#ifdef TD_INSTANCIATE_COMMANDS
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#define DeclareCommand(CommandName, ...) \
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using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>; \
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template class ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
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#else
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#define DeclareCommand(CommandName, ...) /** Defines the CommandName Command */ \
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using CommandName = ConcreteCommand<CommandType::CommandName, cdata::CommandName>;
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#endif
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DeclareAllCommand()
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#undef DeclareCommand
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using EndCommand = CommandMessage<cdata::End, CommandID::End>;
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using PlaceTowerCommand = CommandMessage<cdata::PlaceTower, CommandID::PlaceTower>;
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using PlayerJoinCommand = CommandMessage<cdata::PlayerJoin, CommandID::PlayerJoin>;
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using SpawnTroopCommand = CommandMessage<cdata::SpawnTroop, CommandID::SpawnTroop>;
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using TeamChangeCommand = CommandMessage<cdata::TeamChange, CommandID::TeamChange>;
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using UpgradeTowerCommand = CommandMessage<cdata::UpgradeTower, CommandID::UpgradeTower>;
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using UseItemCommand = CommandMessage<cdata::UseItem, CommandID::UseItem>;
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} // namespace commands
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using LockStep = std::vector<std::shared_ptr<protocol::Command>>;
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using AllCommands = std::tuple<commands::EndCommand, commands::PlaceTowerCommand, commands::PlayerJoinCommand,
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commands::SpawnTroopCommand, commands::TeamChangeCommand, commands::UpgradeTowerCommand, commands::UseItemCommand>;
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class CommandHandler : public sp::MessageHandler<AllCommands> {};
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using CommandDispatcher = sp::MessageDispatcher<CommandBase>;
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using CommandFactory = sp::MessageFactory<CommandBase, AllCommands>;
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using LockStep = std::vector<std::shared_ptr<CommandBase>>;
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} // namespace protocol
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} // namespace td
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