add StateMachine
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@@ -3,10 +3,9 @@
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namespace td {
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namespace client {
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GameState::GameState(const std::shared_ptr<game::World>& a_World) : m_World(a_World) {}
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GameState::GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World) : ClientState(a_Client), m_World(a_World) {}
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void GameState::HandlePacket(const protocol::PacketBase& a_Packet) {}
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void GameState::Update(float a_Delta) {}
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void GameState::Init() {}
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} // namespace client
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} // namespace td
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