add StateMachine
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@@ -1,25 +1,24 @@
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#pragma once
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#include <client/IClientState.h>
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#include <client/ClientState.h>
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#include <td/game/World.h>
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#include <td/simulation/ServerSimulation.h>
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namespace td {
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namespace client {
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class GameState : public IClientState {
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class GameState : public ClientState {
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private:
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std::shared_ptr<game::World> m_World;
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public:
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GameState(const std::shared_ptr<game::World>& a_World);
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GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World);
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~GameState() {}
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virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
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virtual void Update(float a_Delta) override;
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protected:
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virtual void Init() override;
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virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
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};
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} // namespace client
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