add StateMachine

This commit is contained in:
2025-08-09 11:23:17 +02:00
parent ac3e949323
commit cba790f804
23 changed files with 174 additions and 244 deletions

View File

@@ -1,25 +1,24 @@
#pragma once
#include <client/IClientState.h>
#include <client/ClientState.h>
#include <td/game/World.h>
#include <td/simulation/ServerSimulation.h>
namespace td {
namespace client {
class GameState : public IClientState {
class GameState : public ClientState {
private:
std::shared_ptr<game::World> m_World;
public:
GameState(const std::shared_ptr<game::World>& a_World);
GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World);
~GameState() {}
virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
virtual void Update(float a_Delta) override;
protected:
virtual void Init() override;
virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
};
} // namespace client